Global Entertainment Video Games Market Growth (Status and Outlook) 2020-2025


Jun, 2020 | Report ID: 139963 | 152 | Services

COVID-19, the disease it causes, surfaced in late 2019, and now had become a full-blown crisis worldwide. Over fifty key countries had declared a national emergency to combat coronavirus. With cases spreading, and the epicentre of the outbreak shifting to Europe, North America, India and Latin America, life in these regions has been upended the way it had been in Asia earlier in the developing crisis. As the coronavirus pandemic has worsened, the entertainment industry has been upended along with most every other facet of life. As experts work toward a better understanding, the world shudders in fear of the unknown, a worry that has rocked global financial markets, leading to daily volatility in the U.S. stock markets.

According to this latest study, the 2020 growth of Entertainment Video Games will have significant change from previous year. By the most conservative estimates of global Entertainment Video Games market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. We give this scenario a XX% probability, where under the scenario the supply chain will start to recover and quarantines and travel bans will ease, over the Q2. Longer-term, the effect of COVID-19 will be felt throughout the year with some degree of harm done by the virus. Over the next five years the Entertainment Video Games market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2025.

This report presents a comprehensive overview, market shares, and growth opportunities of Entertainment Video Games market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the Entertainment Video Games, covering the supply chain analysis, impact assessment to the Entertainment Video Games market size growth rate in several scenarios, and the measures to be undertaken by Entertainment Video Games companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.

Action Games

Adventure Games

Role-playing Games

Simulation Games

Strategy Games

Sports Games

Puzzle Games

Others

Segmentation by device: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.

PC and Mac

Smartphones and Tablets

PS4

VR/AR Headsets

Xbox One

Apple TV

Nintendo Switch

Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Blizzard Entertainment Inc

Tencent

Riot Games

Valve Corporation

Rockstar Games

Nintendo

Sony Computer Entertainment

Electronic Arts

Ubisoft

Activision Blizzard

Naughty Dog Inc

Capcom Company Ltd

Square Enix Holdings Co. Ltd

NetEase

Epic Games

Mojang

Microsoft Corporation

BioWare

Sega Games Co.

Bungie Inc

Nexon Co. Ltd

Gameloft

Take-Two Interactive Software Inc

NCSOFT

Game Freak

Insomniac Games Inc

Bandai Namco Entertainment

Infinity Ward

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Entertainment Video Games market size by key regions/countries, type and device, history data from 2015 to 2019, and forecast to 2025.

To understand the structure of Entertainment Video Games market by identifying its various subsegments.

Focuses on the key global Entertainment Video Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Entertainment Video Games with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the size of Entertainment Video Games submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.


Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

1.7 What is the Impact of Covid-19 Outbreak On the Entertainment Video Games?

1.7.1 Optimistic Scenario: COVID-19 Is Contained by May or June, with Normalcy Returning to Global Operations Through the End of Q2.

1.7.2 Conservative Scenario: COVID-19 Remains Prevalent, with Continued Impacts Lasting Into Q4.

1.7.3 Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Entertainment Video Games Market Size in 2020, by Scenario

1.7.4 Corporate Strategy the Manufacturers Should Be Thinking About Right Now

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Entertainment Video Games Market Size 2015-2025

2.1.2 Entertainment Video Games Market Size CAGR by Region

2.2 Entertainment Video Games Segment by Type

2.2.1 Action Games

2.2.2 Action Games

2.2.3 Role-playing Games

2.2.4 Simulation Games

2.2.5 Strategy Games

2.2.6 Sports Games

2.2.7 Puzzle Games

2.2.8 Others

2.3 Entertainment Video Games Market Size by Type

2.3.1 Global Entertainment Video Games Market Size Market Share by Type (2015-2020)

2.3.2 Global Entertainment Video Games Market Size Growth Rate by Type (2015-2020)

2.4 Entertainment Video Games Segment by Device

2.4.1 PC and Mac

2.4.2 Smartphones and Tablets

2.4.3 PS4

2.4.4 VR/AR Headsets

2.4.5 Xbox One

2.4.6 Apple TV

2.4.7 Nintendo Switch

2.4.8 Others

2.5 Entertainment Video Games Market Size by Device

2.5.1 Global Entertainment Video Games Market Size Market Share by Device (2015-2020)

2.5.2 Global Entertainment Video Games Market Size Growth Rate by Device (2015-2020)

3 Global Entertainment Video Games by Players

3.1 Global Entertainment Video Games Market Size Market Share by Players

3.1.1 Global Entertainment Video Games Market Size by Players (2018-2020)

3.1.2 Global Entertainment Video Games Market Size Market Share by Players (2018-2020)

3.2 Global Entertainment Video Games Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Entertainment Video Games by Regions

4.1 Entertainment Video Games Market Size by Regions

4.2 Americas Entertainment Video Games Market Size Growth

4.3 APAC Entertainment Video Games Market Size Growth

4.4 Europe Entertainment Video Games Market Size Growth

4.5 Middle East & Africa Entertainment Video Games Market Size Growth

5 Americas

5.1 Americas Entertainment Video Games Market Size by Countries

5.2 Americas Entertainment Video Games Market Size by Type

5.3 Americas Entertainment Video Games Market Size by Device

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Entertainment Video Games Market Size by Regions

6.2 APAC Entertainment Video Games Market Size by Type

6.3 APAC Entertainment Video Games Market Size by Device

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Regions

7 Europe

7.1 Europe Entertainment Video Games by Countries

7.2 Europe Entertainment Video Games Market Size by Type

7.3 Europe Entertainment Video Games Market Size by Device

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Entertainment Video Games by Countries

8.2 Middle East & Africa Entertainment Video Games Market Size by Type

8.3 Middle East & Africa Entertainment Video Games Market Size by Device

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Global Entertainment Video Games Market Forecast

10.1 Global Entertainment Video Games Market Size Forecast (2021-2025)

10.2 Global Entertainment Video Games Forecast by Regions

10.2.1 Global Entertainment Video Games Forecast by Regions (2021-2025)

10.2.2 Americas Market Forecast

10.2.3 APAC Market Forecast

10.2.4 Europe Market Forecast

10.2.5 Middle East & Africa Market Forecast

10.3 Americas Forecast by Countries

10.3.1 United States Market Forecast

10.3.2 Canada Market Forecast

10.3.3 Mexico Market Forecast

10.3.4 Brazil Market Forecast

10.4 APAC Forecast by Countries

10.4.1 China Market Forecast

10.4.2 Japan Market Forecast

10.4.3 Korea Market Forecast

10.4.4 Southeast Asia Market Forecast

10.4.5 India Market Forecast

10.4.6 Australia Market Forecast

10.5 Europe Forecast by Countries

10.5.1 Germany Market Forecast

10.5.2 France Market Forecast

10.5.3 UK Market Forecast

10.5.4 Italy Market Forecast

10.5.5 Russia Market Forecast

10.5.6 Spain Market Forecast

10.6 Middle East & Africa Forecast by Countries

10.6.1 Egypt Market Forecast

10.6.2 South Africa Market Forecast

10.6.3 Israel Market Forecast

10.6.4 Turkey Market Forecast

10.6.5 GCC Countries Market Forecast

10.7 Global Entertainment Video Games Forecast by Type

10.8 Global Entertainment Video Games Forecast by Device

11 Key Players Analysis

11.1 Blizzard Entertainment Inc

11.1.1 Company Details

11.1.2 Entertainment Video Games Product Offered

11.1.3 Blizzard Entertainment Inc Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.1.4 Main Business Overview

11.1.5 Blizzard Entertainment Inc News

11.2 Tencent

11.2.1 Company Details

11.2.2 Entertainment Video Games Product Offered

11.2.3 Tencent Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.2.4 Main Business Overview

11.2.5 Tencent News

11.3 Riot Games

11.3.1 Company Details

11.3.2 Entertainment Video Games Product Offered

11.3.3 Riot Games Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.3.4 Main Business Overview

11.3.5 Riot Games News

11.4 Valve Corporation

11.4.1 Company Details

11.4.2 Entertainment Video Games Product Offered

11.4.3 Valve Corporation Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.4.4 Main Business Overview

11.4.5 Valve Corporation News

11.5 Rockstar Games

11.5.1 Company Details

11.5.2 Entertainment Video Games Product Offered

11.5.3 Rockstar Games Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.5.4 Main Business Overview

11.5.5 Rockstar Games News

11.6 Nintendo

11.6.1 Company Details

11.6.2 Entertainment Video Games Product Offered

11.6.3 Nintendo Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.6.4 Main Business Overview

11.6.5 Nintendo News

11.7 Sony Computer Entertainment

11.7.1 Company Details

11.7.2 Entertainment Video Games Product Offered

11.7.3 Sony Computer Entertainment Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.7.4 Main Business Overview

11.7.5 Sony Computer Entertainment News

11.8 Electronic Arts

11.8.1 Company Details

11.8.2 Entertainment Video Games Product Offered

11.8.3 Electronic Arts Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.8.4 Main Business Overview

11.8.5 Electronic Arts News

11.9 Ubisoft

11.9.1 Company Details

11.9.2 Entertainment Video Games Product Offered

11.9.3 Ubisoft Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.9.4 Main Business Overview

11.9.5 Ubisoft News

11.10 Activision Blizzard

11.10.1 Company Details

11.10.2 Entertainment Video Games Product Offered

11.10.3 Activision Blizzard Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)

11.10.4 Main Business Overview

11.10.5 Activision Blizzard News

11.11 Naughty Dog Inc

11.12 Capcom Company Ltd

11.13 Square Enix Holdings Co. Ltd

11.14 NetEase

11.15 Epic Games

11.16 Mojang

11.17 Microsoft Corporation

11.18 BioWare

11.19 Sega Games Co.

11.20 Bungie Inc

11.21 Nexon Co. Ltd

11.22 Gameloft

11.23 Take-Two Interactive Software Inc

11.24 NCSOFT

11.25 Game Freak

11.26 Insomniac Games Inc

11.27 Bandai Namco Entertainment

11.28 Infinity Ward

12 Research Findings and Conclusion

List of Tables

Table 1. Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Entertainment Video Games Market Size in 2020, by Scenario

Table 2. COVID-19: Measures to be Undertaken by Entertainment Video Games Companies

Table 3. Research Methodology

Table 4. Data Source

Table 5. Entertainment Video Games Market Size CAGR by Region 2015-2025 ($ Millions)

Table 6. Major Players of Action Games

Table 7. Major Players of Adventure Games

Table 8. Major Players of Role-playing Games

Table 9. Major Players of Simulation Games

Table 10. Major Players of Strategy Games

Table 11. Major Players of Sports Games

Table 12. Major Players of Puzzle Games

Table 13. Major Players of Others

Table 14. Entertainment Video Games Market Size by Type (2014-2019) ($ Millions)

Table 15. Global Entertainment Video Games Market Size Market Share by Type (2015-2020)

Table 16. Global Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)

Table 17. Global Entertainment Video Games Market Size Market Share by Device (2015-2020)

Table 18. Global Entertainment Video Games Revenue by Players (2018-2020) ($ Millions)

Table 19. Global Entertainment Video Games Revenue Market Share by Players (2018-2020)

Table 20. Global Entertainment Video Games Key Players Head office and Products Offered

Table 21. Entertainment Video Games Concentration Ratio (CR3, CR5 and CR10) (2018-2020)

Table 22. New Products and Potential Entrants

Table 23. Mergers & Acquisitions, Expansion

Table 24. Global Entertainment Video Games Market Size by Regions 2015-2020 ($ Millions)

Table 25. Global Entertainment Video Games Market Size Market Share by Regions 2015-2020

Table 26. Americas Entertainment Video Games Market Size by Countries (2015-2020) ($ Millions)

Table 27. Americas Entertainment Video Games Market Size Market Share by Countries (2015-2020)

Table 28. Americas Entertainment Video Games Market Size by Type (2015-2020) ($ Millions)

Table 29. Americas Entertainment Video Games Market Size Market Share by Type (2015-2020)

Table 30. Americas Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)

Table 31. Americas Entertainment Video Games Market Size Market Share by Device (2015-2020)

Table 32. APAC Entertainment Video Games Market Size by Regions (2015-2020) ($ Millions)

Table 33. APAC Entertainment Video Games Market Size Market Share by Regions (2015-2020)

Table 34. APAC Entertainment Video Games Market Size by Type (2015-2020) ($ Millions)

Table 35. APAC Entertainment Video Games Market Size Market Share by Type (2015-2020)

Table 36. APAC Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)

Table 37. APAC Entertainment Video Games Market Size Market Share by Device (2015-2020)

Table 38. Europe Entertainment Video Games Market Size by Countries (2015-2020) ($ Millions)

Table 39. Europe Entertainment Video Games Market Size Market Share by Countries (2015-2020)

Table 40. Europe Entertainment Video Games Market Size by Type (2015-2020) ($ Millions)

Table 41. Europe Entertainment Video Games Market Size Market Share by Type (2015-2020)

Table 42. Europe Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)

Table 43. Europe Entertainment Video Games Market Size Market Share by Device (2015-2020)

Table 44. Middle East & Africa Entertainment Video Games Market Size by Countries (2015-2020) ($ Millions)

Table 45. Middle East & Africa Entertainment Video Games Market Size Market Share by Countries (2015-2020)

Table 46. Middle East & Africa Entertainment Video Games Market Size by Type (2015-2020) ($ Millions)

Table 47. Middle East & Africa Entertainment Video Games Market Size Market Share by Type (2015-2020)

Table 48. Middle East & Africa Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)

Table 49. Middle East & Africa Entertainment Video Games Market Size Market Share by Device (2015-2020)

Table 50. Key and Potential Regions of Entertainment Video Games

Table 51. Key Application and Potential Industries of Entertainment Video Games

Table 52. Key Challenges of Entertainment Video Games

Table 53. Key Trends of Entertainment Video Games

Table 54. Global Entertainment Video Games Market Size Forecast by Regions (2021-2025) ($ Millions)

Table 55. Global Entertainment Video Games Market Size Market Share Forecast by Regions

Table 56. Global Entertainment Video Games Market Size Forecast by Type (2021-2025) ($ Millions)

Table 57. Global Entertainment Video Games Market Size Market Share Forecast by Type (2021-2025)

Table 58. Global Entertainment Video Games Market Size Forecast by Device (2021-2025) ($ Millions)

Table 59. Global Entertainment Video Games Market Size Market Share Forecast by Device (2021-2025)

Table 60. Blizzard Entertainment Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 61. Blizzard Entertainment Inc Entertainment Video Games Product Offered

Table 62. Blizzard Entertainment Inc Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 63. Blizzard Entertainment Inc Main Business

Table 64. Blizzard Entertainment Inc Latest Developments

Table 65. Tencent Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 66. Tencent Entertainment Video Games Product Offered

Table 67. Tencent Main Business

Table 68. Tencent Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 69. Tencent Latest Developments

Table 70. Riot Games Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 71. Riot Games Entertainment Video Games Product Offered

Table 72. Riot Games Main Business

Table 73. Riot Games Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 74. Riot Games Latest Developments

Table 75. Valve Corporation Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 76. Valve Corporation Entertainment Video Games Product Offered

Table 77. Valve Corporation Main Business

Table 78. Valve Corporation Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 79. Valve Corporation Latest Developments

Table 80. Rockstar Games Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 81. Rockstar Games Entertainment Video Games Product Offered

Table 82. Rockstar Games Main Business

Table 83. Rockstar Games Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 84. Rockstar Games Latest Developments

Table 85. Nintendo Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 86. Nintendo Entertainment Video Games Product Offered

Table 87. Nintendo Main Business

Table 88. Nintendo Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 89. Nintendo Latest Developments

Table 90. Sony Computer Entertainment Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 91. Sony Computer Entertainment Entertainment Video Games Product Offered

Table 92. Sony Computer Entertainment Main Business

Table 93. Sony Computer Entertainment Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 94. Sony Computer Entertainment Latest Developments

Table 95. Electronic Arts Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 96. Electronic Arts Entertainment Video Games Product Offered

Table 97. Electronic Arts Main Business

Table 98. Electronic Arts Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 99. Electronic Arts Latest Developments

Table 100. Ubisoft Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 101. Ubisoft Entertainment Video Games Product Offered

Table 102. Ubisoft Main Business

Table 103. Ubisoft Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 104. Ubisoft Latest Developments

Table 105. Activision Blizzard Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 106. Activision Blizzard Entertainment Video Games Product Offered

Table 107. Activision Blizzard Main Business

Table 108. Activision Blizzard Entertainment Video Games Revenue and Gross Margin (2018-2020E)

Table 109. Activision Blizzard Latest Developments

Table 110. Naughty Dog Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 111. Capcom Company Ltd Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 112. Square Enix Holdings Co. Ltd Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 113. NetEase Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 114. Epic Games Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 115. Mojang Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 116. Microsoft Corporation Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 117. BioWare Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 118. Sega Games Co. Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 119. Bungie Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 120. Nexon Co. Ltd Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 121. Gameloft Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 122. Take-Two Interactive Software Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 123. NCSOFT Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 124. Game Freak Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 125. Insomniac Games Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 126. Bandai Namco Entertainment Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

Table 127. Infinity Ward Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

List of Figures

Figure 1. Entertainment Video Games Report Years Considered

Figure 2. Market Research Methodology

Figure 3. Global Entertainment Video Games Market Size Growth Rate 2015-2025 ($ Millions)

Figure 4. Global Entertainment Video Games Market Size Market Share by Type (2015-2020)

Figure 5. Global Action Games Market Size Growth Rate

Figure 6. Global Adventure Games Market Size Growth Rate

Figure 7. Global Role-playing Games Market Size Growth Rate

Figure 8. Global Simulation Games Market Size Growth Rate

Figure 9. Global Strategy Games Market Size Growth Rate

Figure 10. Global Sports Games Market Size Growth Rate

Figure 11. Global Puzzle Games Market Size Growth Rate

Figure 12. Global Others Market Size Growth Rate

Figure 13. Entertainment Video Games in PC and Mac

Figure 14. Global Entertainment Video Games Market: PC and Mac (2015-2020) ($ Millions)

Figure 15. Entertainment Video Games in Smartphones and Tablets

Figure 16. Global Entertainment Video Games Market: Smartphones and Tablets (2015-2020) ($ Millions)

Figure 17. Entertainment Video Games in PS4

Figure 18. Global Entertainment Video Games Market: PS4 (2015-2020) ($ Millions)

Figure 19. Global PS4 YoY Growth ($ Millions)

Figure 20. Entertainment Video Games in VR/AR Headsets

Figure 21. Global Entertainment Video Games Market: VR/AR Headsets (2015-2020) ($ Millions)

Figure 22. Global VR/AR Headsets YoY Growth ($ Millions)

Figure 23. Entertainment Video Games in Xbox One

Figure 24. Global Entertainment Video Games Market: Xbox One (2015-2020) ($ Millions)

Figure 25. Global Xbox One YoY Growth ($ Millions)

Figure 26. Global Entertainment Video Games Market Size Market Share by Device in 2019

Figure 27. Global Entertainment Video Games Market Size Market Share by Regions 2015-2020

Figure 28. Americas Entertainment Video Games Market Size 2015-2020 ($ Millions)

Figure 29. APAC Entertainment Video Games Market Size 2015-2020 ($ Millions)

Figure 30. Europe Entertainment Video Games Market Size 2015-2020 ($ Millions)

Figure 31. Middle East & Africa Entertainment Video Games Market Size 2015-2020 ($ Millions)

Figure 32. Americas Entertainment Video Games Market Size Market Share by Countries in 2019

Figure 33. Americas Entertainment Video Games Market Size Market Share by Type in 2019

Figure 34. Americas Entertainment Video Games Market Size Market Share by Device in 2019

Figure 35. United States Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 36. Canada Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 37. Mexico Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 38. APAC Entertainment Video Games Market Size Market Share by Regions in 2019

Figure 39. APAC Entertainment Video Games Market Size Market Share by Type in 2019

Figure 40. APAC Entertainment Video Games Market Size Market Share by Device in 2019

Figure 41. China Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 42. Japan Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 43. Korea Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 44. Southeast Asia Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 45. India Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 46. Australia Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 47. Europe Entertainment Video Games Market Size Market Share by Countries in 2019

Figure 48. Europe Entertainment Video Games Market Size Market Share by Type in 2019

Figure 49. Europe Entertainment Video Games Market Size Market Share by Device in 2019

Figure 50. Germany Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 51. France Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 52. UK Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 53. Italy Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 54. Russia Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 55. Spain Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 56. Middle East & Africa Entertainment Video Games Market Size Market Share by Countries in 2019

Figure 57. Middle East & Africa Entertainment Video Games Market Size Market Share by Type in 2019

Figure 58. Middle East & Africa Entertainment Video Games Market Size Market Share by Device in 2019

Figure 59. Egypt Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 60. South Africa Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 61. Israel Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 62. Turkey Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 63. GCC Countries Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)

Figure 64. Global Entertainment Video Games arket Size Forecast (2021-2025) ($ Millions)

Figure 65. Americas Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 66. APAC Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 67. Europe Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 68. Middle East & Africa Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 69. United States Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 70. Canada Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 71. Mexico Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 72. Brazil Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 73. China Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 74. Japan Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 75. Korea Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 76. Southeast Asia Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 77. India Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 78. Australia Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 79. Germany Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 80. France Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 81. UK Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 82. Italy Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 83. Russia Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 84. Spain Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 85. Egypt Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 86. South Africa Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 87. Israel Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 88. Turkey Entertainment Video Games Market Size 2021-2025 ($ Millions)

Figure 89. GCC Countries Entertainment Video Games Market Size 2021-2025 ($ Millions)

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