Global VR and 360 Video Market Growth (Status and Outlook) 2020-2025


Jun, 2020 | Report ID: 141151 | 137 | Services

COVID-19, the disease it causes, surfaced in late 2019, and now had become a full-blown crisis worldwide. Over fifty key countries had declared a national emergency to combat coronavirus. With cases spreading, and the epicentre of the outbreak shifting to Europe, North America, India and Latin America, life in these regions has been upended the way it had been in Asia earlier in the developing crisis. As the coronavirus pandemic has worsened, the entertainment industry has been upended along with most every other facet of life. As experts work toward a better understanding, the world shudders in fear of the unknown, a worry that has rocked global financial markets, leading to daily volatility in the U.S. stock markets.

According to this latest study, the 2020 growth of VR and 360 Video will have significant change from previous year. By the most conservative estimates of global VR and 360 Video market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. We give this scenario a XX% probability, where under the scenario the supply chain will start to recover and quarantines and travel bans will ease, over the Q2. Longer-term, the effect of COVID-19 will be felt throughout the year with some degree of harm done by the virus. Over the next five years the VR and 360 Video market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2025.

This report presents a comprehensive overview, market shares, and growth opportunities of VR and 360 Video market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the VR and 360 Video, covering the supply chain analysis, impact assessment to the VR and 360 Video market size growth rate in several scenarios, and the measures to be undertaken by VR and 360 Video companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.

Documentary

The Film

TV Series

Other

Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.

Cinema

TV Station

Online Media

Other

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Koncept VR

Fable Studio

Light Sail VR

Emblematic Group

BigLook 360

Felix & Paul Studios

Baobab Studios

VR Playhouse

RYOT

Penrose Studios

Prosper XR

Vgers

Axis Images

WITHIN

Spherica

360 Labs

Wheelhouse Media

Visualize Creative Limited

VR Gorilla

Supersphere VR

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global VR and 360 Video market size by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.

To understand the structure of VR and 360 Video market by identifying its various subsegments.

Focuses on the key global VR and 360 Video players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the VR and 360 Video with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the size of VR and 360 Video submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.


Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

1.7 What is the Impact of Covid-19 Outbreak On the VR and 360 Video?

1.7.1 Optimistic Scenario: COVID-19 Is Contained by May or June, with Normalcy Returning to Global Operations Through the End of Q2.

1.7.2 Conservative Scenario: COVID-19 Remains Prevalent, with Continued Impacts Lasting Into Q4.

1.7.3 Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global VR and 360 Video Market Size in 2020, by Scenario

1.7.4 Corporate Strategy the Manufacturers Should Be Thinking About Right Now

2 Executive Summary

2.1 World Market Overview

2.1.1 Global VR and 360 Video Market Size 2015-2025

2.1.2 VR and 360 Video Market Size CAGR by Region

2.2 VR and 360 Video Segment by Type

2.2.1 Documentary

2.2.2 Documentary

2.2.3 TV Series

2.2.4 Other

2.3 VR and 360 Video Market Size by Type

2.3.1 Global VR and 360 Video Market Size Market Share by Type (2015-2020)

2.3.2 Global VR and 360 Video Market Size Growth Rate by Type (2015-2020)

2.4 VR and 360 Video Segment by Application

2.4.1 Cinema

2.4.2 TV Station

2.4.3 Online Media

2.4.4 Other

2.5 VR and 360 Video Market Size by Application

2.5.1 Global VR and 360 Video Market Size Market Share by Application (2015-2020)

2.5.2 Global VR and 360 Video Market Size Growth Rate by Application (2015-2020)

3 Global VR and 360 Video by Players

3.1 Global VR and 360 Video Market Size Market Share by Players

3.1.1 Global VR and 360 Video Market Size by Players (2018-2020)

3.1.2 Global VR and 360 Video Market Size Market Share by Players (2018-2020)

3.2 Global VR and 360 Video Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 VR and 360 Video by Regions

4.1 VR and 360 Video Market Size by Regions

4.2 Americas VR and 360 Video Market Size Growth

4.3 APAC VR and 360 Video Market Size Growth

4.4 Europe VR and 360 Video Market Size Growth

4.5 Middle East & Africa VR and 360 Video Market Size Growth

5 Americas

5.1 Americas VR and 360 Video Market Size by Countries

5.2 Americas VR and 360 Video Market Size by Type

5.3 Americas VR and 360 Video Market Size by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC VR and 360 Video Market Size by Regions

6.2 APAC VR and 360 Video Market Size by Type

6.3 APAC VR and 360 Video Market Size by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Regions

7 Europe

7.1 Europe VR and 360 Video by Countries

7.2 Europe VR and 360 Video Market Size by Type

7.3 Europe VR and 360 Video Market Size by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa VR and 360 Video by Countries

8.2 Middle East & Africa VR and 360 Video Market Size by Type

8.3 Middle East & Africa VR and 360 Video Market Size by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Global VR and 360 Video Market Forecast

10.1 Global VR and 360 Video Market Size Forecast (2021-2025)

10.2 Global VR and 360 Video Forecast by Regions

10.2.1 Global VR and 360 Video Forecast by Regions (2021-2025)

10.2.2 Americas Market Forecast

10.2.3 APAC Market Forecast

10.2.4 Europe Market Forecast

10.2.5 Middle East & Africa Market Forecast

10.3 Americas Forecast by Countries

10.3.1 United States Market Forecast

10.3.2 Canada Market Forecast

10.3.3 Mexico Market Forecast

10.3.4 Brazil Market Forecast

10.4 APAC Forecast by Countries

10.4.1 China Market Forecast

10.4.2 Japan Market Forecast

10.4.3 Korea Market Forecast

10.4.4 Southeast Asia Market Forecast

10.4.5 India Market Forecast

10.4.6 Australia Market Forecast

10.5 Europe Forecast by Countries

10.5.1 Germany Market Forecast

10.5.2 France Market Forecast

10.5.3 UK Market Forecast

10.5.4 Italy Market Forecast

10.5.5 Russia Market Forecast

10.5.6 Spain Market Forecast

10.6 Middle East & Africa Forecast by Countries

10.6.1 Egypt Market Forecast

10.6.2 South Africa Market Forecast

10.6.3 Israel Market Forecast

10.6.4 Turkey Market Forecast

10.6.5 GCC Countries Market Forecast

10.7 Global VR and 360 Video Forecast by Type

10.8 Global VR and 360 Video Forecast by Application

11 Key Players Analysis

11.1 Koncept VR

11.1.1 Company Details

11.1.2 VR and 360 Video Product Offered

11.1.3 Koncept VR VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.1.4 Main Business Overview

11.1.5 Koncept VR News

11.2 Fable Studio

11.2.1 Company Details

11.2.2 VR and 360 Video Product Offered

11.2.3 Fable Studio VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.2.4 Main Business Overview

11.2.5 Fable Studio News

11.3 Light Sail VR

11.3.1 Company Details

11.3.2 VR and 360 Video Product Offered

11.3.3 Light Sail VR VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.3.4 Main Business Overview

11.3.5 Light Sail VR News

11.4 Emblematic Group

11.4.1 Company Details

11.4.2 VR and 360 Video Product Offered

11.4.3 Emblematic Group VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.4.4 Main Business Overview

11.4.5 Emblematic Group News

11.5 BigLook 360

11.5.1 Company Details

11.5.2 VR and 360 Video Product Offered

11.5.3 BigLook 360 VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.5.4 Main Business Overview

11.5.5 BigLook 360 News

11.6 Felix & Paul Studios

11.6.1 Company Details

11.6.2 VR and 360 Video Product Offered

11.6.3 Felix & Paul Studios VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.6.4 Main Business Overview

11.6.5 Felix & Paul Studios News

11.7 Baobab Studios

11.7.1 Company Details

11.7.2 VR and 360 Video Product Offered

11.7.3 Baobab Studios VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.7.4 Main Business Overview

11.7.5 Baobab Studios News

11.8 VR Playhouse

11.8.1 Company Details

11.8.2 VR and 360 Video Product Offered

11.8.3 VR Playhouse VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.8.4 Main Business Overview

11.8.5 VR Playhouse News

11.9 RYOT

11.9.1 Company Details

11.9.2 VR and 360 Video Product Offered

11.9.3 RYOT VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.9.4 Main Business Overview

11.9.5 RYOT News

11.10 Penrose Studios

11.10.1 Company Details

11.10.2 VR and 360 Video Product Offered

11.10.3 Penrose Studios VR and 360 Video Revenue, Gross Margin and Market Share (2018-2020)

11.10.4 Main Business Overview

11.10.5 Penrose Studios News

11.11 Prosper XR

11.12 Vgers

11.13 Axis Images

11.14 WITHIN

11.15 Spherica

11.16 360 Labs

11.17 Wheelhouse Media

11.18 Visualize Creative Limited

11.19 VR Gorilla

11.20 Supersphere VR

12 Research Findings and Conclusion

List of Tables

Table 1. Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global VR and 360 Video Market Size in 2020, by Scenario

Table 2. COVID-19: Measures to be Undertaken by VR and 360 Video Companies

Table 3. Research Methodology

Table 4. Data Source

Table 5. VR and 360 Video Market Size CAGR by Region 2015-2025 ($ Millions)

Table 6. Major Players of Documentary

Table 7. Major Players of The Film

Table 8. Major Players of TV Series

Table 9. Major Players of Other

Table 10. VR and 360 Video Market Size by Type (2014-2019) ($ Millions)

Table 11. Global VR and 360 Video Market Size Market Share by Type (2015-2020)

Table 12. Global VR and 360 Video Market Size by Application (2015-2020) ($ Millions)

Table 13. Global VR and 360 Video Market Size Market Share by Application (2015-2020)

Table 14. Global VR and 360 Video Revenue by Players (2018-2020) ($ Millions)

Table 15. Global VR and 360 Video Revenue Market Share by Players (2018-2020)

Table 16. Global VR and 360 Video Key Players Head office and Products Offered

Table 17. VR and 360 Video Concentration Ratio (CR3, CR5 and CR10) (2018-2020)

Table 18. New Products and Potential Entrants

Table 19. Mergers & Acquisitions, Expansion

Table 20. Global VR and 360 Video Market Size by Regions 2015-2020 ($ Millions)

Table 21. Global VR and 360 Video Market Size Market Share by Regions 2015-2020

Table 22. Americas VR and 360 Video Market Size by Countries (2015-2020) ($ Millions)

Table 23. Americas VR and 360 Video Market Size Market Share by Countries (2015-2020)

Table 24. Americas VR and 360 Video Market Size by Type (2015-2020) ($ Millions)

Table 25. Americas VR and 360 Video Market Size Market Share by Type (2015-2020)

Table 26. Americas VR and 360 Video Market Size by Application (2015-2020) ($ Millions)

Table 27. Americas VR and 360 Video Market Size Market Share by Application (2015-2020)

Table 28. APAC VR and 360 Video Market Size by Regions (2015-2020) ($ Millions)

Table 29. APAC VR and 360 Video Market Size Market Share by Regions (2015-2020)

Table 30. APAC VR and 360 Video Market Size by Type (2015-2020) ($ Millions)

Table 31. APAC VR and 360 Video Market Size Market Share by Type (2015-2020)

Table 32. APAC VR and 360 Video Market Size by Application (2015-2020) ($ Millions)

Table 33. APAC VR and 360 Video Market Size Market Share by Application (2015-2020)

Table 34. Europe VR and 360 Video Market Size by Countries (2015-2020) ($ Millions)

Table 35. Europe VR and 360 Video Market Size Market Share by Countries (2015-2020)

Table 36. Europe VR and 360 Video Market Size by Type (2015-2020) ($ Millions)

Table 37. Europe VR and 360 Video Market Size Market Share by Type (2015-2020)

Table 38. Europe VR and 360 Video Market Size by Application (2015-2020) ($ Millions)

Table 39. Europe VR and 360 Video Market Size Market Share by Application (2015-2020)

Table 40. Middle East & Africa VR and 360 Video Market Size by Countries (2015-2020) ($ Millions)

Table 41. Middle East & Africa VR and 360 Video Market Size Market Share by Countries (2015-2020)

Table 42. Middle East & Africa VR and 360 Video Market Size by Type (2015-2020) ($ Millions)

Table 43. Middle East & Africa VR and 360 Video Market Size Market Share by Type (2015-2020)

Table 44. Middle East & Africa VR and 360 Video Market Size by Application (2015-2020) ($ Millions)

Table 45. Middle East & Africa VR and 360 Video Market Size Market Share by Application (2015-2020)

Table 46. Key and Potential Regions of VR and 360 Video

Table 47. Key Application and Potential Industries of VR and 360 Video

Table 48. Key Challenges of VR and 360 Video

Table 49. Key Trends of VR and 360 Video

Table 50. Global VR and 360 Video Market Size Forecast by Regions (2021-2025) ($ Millions)

Table 51. Global VR and 360 Video Market Size Market Share Forecast by Regions

Table 52. Global VR and 360 Video Market Size Forecast by Type (2021-2025) ($ Millions)

Table 53. Global VR and 360 Video Market Size Market Share Forecast by Type (2021-2025)

Table 54. Global VR and 360 Video Market Size Forecast by Application (2021-2025) ($ Millions)

Table 55. Global VR and 360 Video Market Size Market Share Forecast by Application (2021-2025)

Table 56. Koncept VR Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 57. Koncept VR VR and 360 Video Product Offered

Table 58. Koncept VR VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 59. Koncept VR Main Business

Table 60. Koncept VR Latest Developments

Table 61. Fable Studio Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 62. Fable Studio VR and 360 Video Product Offered

Table 63. Fable Studio Main Business

Table 64. Fable Studio VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 65. Fable Studio Latest Developments

Table 66. Light Sail VR Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 67. Light Sail VR VR and 360 Video Product Offered

Table 68. Light Sail VR Main Business

Table 69. Light Sail VR VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 70. Light Sail VR Latest Developments

Table 71. Emblematic Group Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 72. Emblematic Group VR and 360 Video Product Offered

Table 73. Emblematic Group Main Business

Table 74. Emblematic Group VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 75. Emblematic Group Latest Developments

Table 76. BigLook 360 Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 77. BigLook 360 VR and 360 Video Product Offered

Table 78. BigLook 360 Main Business

Table 79. BigLook 360 VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 80. BigLook 360 Latest Developments

Table 81. Felix & Paul Studios Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 82. Felix & Paul Studios VR and 360 Video Product Offered

Table 83. Felix & Paul Studios Main Business

Table 84. Felix & Paul Studios VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 85. Felix & Paul Studios Latest Developments

Table 86. Baobab Studios Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 87. Baobab Studios VR and 360 Video Product Offered

Table 88. Baobab Studios Main Business

Table 89. Baobab Studios VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 90. Baobab Studios Latest Developments

Table 91. VR Playhouse Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 92. VR Playhouse VR and 360 Video Product Offered

Table 93. VR Playhouse Main Business

Table 94. VR Playhouse VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 95. VR Playhouse Latest Developments

Table 96. RYOT Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 97. RYOT VR and 360 Video Product Offered

Table 98. RYOT Main Business

Table 99. RYOT VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 100. RYOT Latest Developments

Table 101. Penrose Studios Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 102. Penrose Studios VR and 360 Video Product Offered

Table 103. Penrose Studios Main Business

Table 104. Penrose Studios VR and 360 Video Revenue and Gross Margin (2018-2020E)

Table 105. Penrose Studios Latest Developments

Table 106. Prosper XR Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 107. Vgers Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 108. Axis Images Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 109. WITHIN Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 110. Spherica Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 111. 360 Labs Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 112. Wheelhouse Media Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 113. Visualize Creative Limited Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 114. VR Gorilla Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

Table 115. Supersphere VR Details, Company Total Revenue (in $ million), Head Office, VR and 360 Video Major Market Areas and Its Competitors

List of Figures

Figure 1. VR and 360 Video Report Years Considered

Figure 2. Market Research Methodology

Figure 3. Global VR and 360 Video Market Size Growth Rate 2015-2025 ($ Millions)

Figure 4. Global VR and 360 Video Market Size Market Share by Type (2015-2020)

Figure 5. Global Documentary Market Size Growth Rate

Figure 6. Global The Film Market Size Growth Rate

Figure 7. Global TV Series Market Size Growth Rate

Figure 8. Global Other Market Size Growth Rate

Figure 9. VR and 360 Video in Cinema

Figure 10. Global VR and 360 Video Market: Cinema (2015-2020) ($ Millions)

Figure 11. VR and 360 Video in TV Station

Figure 12. Global VR and 360 Video Market: TV Station (2015-2020) ($ Millions)

Figure 13. VR and 360 Video in Online Media

Figure 14. Global VR and 360 Video Market: Online Media (2015-2020) ($ Millions)

Figure 15. Global Online Media YoY Growth ($ Millions)

Figure 16. VR and 360 Video in Other

Figure 17. Global VR and 360 Video Market: Other (2015-2020) ($ Millions)

Figure 18. Global Other YoY Growth ($ Millions)

Figure 19. Global VR and 360 Video Market Size Market Share by Application in 2019

Figure 20. Global VR and 360 Video Market Size Market Share by Regions 2015-2020

Figure 21. Americas VR and 360 Video Market Size 2015-2020 ($ Millions)

Figure 22. APAC VR and 360 Video Market Size 2015-2020 ($ Millions)

Figure 23. Europe VR and 360 Video Market Size 2015-2020 ($ Millions)

Figure 24. Middle East & Africa VR and 360 Video Market Size 2015-2020 ($ Millions)

Figure 25. Americas VR and 360 Video Market Size Market Share by Countries in 2019

Figure 26. Americas VR and 360 Video Market Size Market Share by Type in 2019

Figure 27. Americas VR and 360 Video Market Size Market Share by Application in 2019

Figure 28. United States VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 29. Canada VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 30. Mexico VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 31. APAC VR and 360 Video Market Size Market Share by Regions in 2019

Figure 32. APAC VR and 360 Video Market Size Market Share by Type in 2019

Figure 33. APAC VR and 360 Video Market Size Market Share by Application in 2019

Figure 34. China VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 35. Japan VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 36. Korea VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 37. Southeast Asia VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 38. India VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 39. Australia VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 40. Europe VR and 360 Video Market Size Market Share by Countries in 2019

Figure 41. Europe VR and 360 Video Market Size Market Share by Type in 2019

Figure 42. Europe VR and 360 Video Market Size Market Share by Application in 2019

Figure 43. Germany VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 44. France VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 45. UK VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 46. Italy VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 47. Russia VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 48. Spain VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 49. Middle East & Africa VR and 360 Video Market Size Market Share by Countries in 2019

Figure 50. Middle East & Africa VR and 360 Video Market Size Market Share by Type in 2019

Figure 51. Middle East & Africa VR and 360 Video Market Size Market Share by Application in 2019

Figure 52. Egypt VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 53. South Africa VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 54. Israel VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 55. Turkey VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 56. GCC Countries VR and 360 Video Market Size Growth 2015-2020 ($ Millions)

Figure 57. Global VR and 360 Video arket Size Forecast (2021-2025) ($ Millions)

Figure 58. Americas VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 59. APAC VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 60. Europe VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 61. Middle East & Africa VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 62. United States VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 63. Canada VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 64. Mexico VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 65. Brazil VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 66. China VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 67. Japan VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 68. Korea VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 69. Southeast Asia VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 70. India VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 71. Australia VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 72. Germany VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 73. France VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 74. UK VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 75. Italy VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 76. Russia VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 77. Spain VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 78. Egypt VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 79. South Africa VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 80. Israel VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 81. Turkey VR and 360 Video Market Size 2021-2025 ($ Millions)

Figure 82. GCC Countries VR and 360 Video Market Size 2021-2025 ($ Millions)

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