Global Wireless Headset for Gaming Market Growth 2020-2025
According to this study, over the next five years the Wireless Headset for Gaming market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Wireless Headset for Gaming business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Wireless Headset for Gaming market by product type, application, key manufacturers and key regions and countries.
This study specially analyses the impact of Covid-19 outbreak on the Wireless Headset for Gaming, covering the supply chain analysis, impact assessment to the Wireless Headset for Gaming market size growth rate in several scenarios, and the measures to be undertaken by Wireless Headset for Gaming companies in response to the COVID-19 epidemic.
Segmentation by type: breakdown data from 2015 to 2020, in Section 2.3; and forecast to 2025 in section 11.7.
Infrared
M Wave
Decimeter Wave
Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2024 in section 11.8.
Personal Use
Commercial Use
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Sennheiser
Creative Technology
Sony
Somic
Razer
Logitech
Kotion Electronic
SteelSeries
Trust International
Audio-Technica
KYE System Corp (Genius)
Thrustmaster
Mad Catz
PDP-Pelican
Cooler Master
Big Ben
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Wireless Headset for Gaming consumption (value & volume) by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.
To understand the structure of Wireless Headset for Gaming market by identifying its various subsegments.
Focuses on the key global Wireless Headset for Gaming manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Wireless Headset for Gaming with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Wireless Headset for Gaming submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
Frequently Asked Questions
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
- By Type
- By Application
- By Region
- By Country
- By Manufacturer
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Wireless Headset for Gaming Consumption 2015-2025
2.1.2 Wireless Headset for Gaming Consumption CAGR by Region
2.2 Wireless Headset for Gaming Segment by Type
2.2.1 Infrared
2.2.2 M Wave
2.2.3 Decimeter Wave
2.3 Wireless Headset for Gaming Consumption by Type
2.3.1 Global Wireless Headset for Gaming Consumption Market Share by Type (2015-2020)
2.3.2 Global Wireless Headset for Gaming Revenue and Market Share by Type (2015-2020)
2.3.3 Global Wireless Headset for Gaming Sale Price by Type (2015-2020)
2.4 Wireless Headset for Gaming Segment by Application
2.4.1 Personal Use
2.4.2 Commercial Use
2.5 Wireless Headset for Gaming Consumption by Application
2.5.1 Global Wireless Headset for Gaming Consumption Market Share by Type (2015-2020)
2.5.2 Global Wireless Headset for Gaming Value and Market Share by Type (2015-2020)
2.5.3 Global Wireless Headset for Gaming Sale Price by Type (2015-2020)
3 Global Wireless Headset for Gaming by Company
3.1 Global Wireless Headset for Gaming Sales Market Share by Company
3.1.1 Global Wireless Headset for Gaming Sales by Company (2018-2020)
3.1.2 Global Wireless Headset for Gaming Sales Market Share by Company (2018-2020)
3.2 Global Wireless Headset for Gaming Revenue Market Share by Company
3.2.1 Global Wireless Headset for Gaming Revenue by Company (2018-2020)
3.2.2 Global Wireless Headset for Gaming Revenue Market Share by Company (2018-2020)
3.3 Global Wireless Headset for Gaming Sale Price by Company
3.4 Global Wireless Headset for Gaming Manufacturing Base Distribution, Sales Area, Type by Company
3.4.1 Global Wireless Headset for Gaming Manufacturing Base Distribution and Sales Area by Company
3.4.2 Players Wireless Headset for Gaming Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 Wireless Headset for Gaming by Regions
4.1 Wireless Headset for Gaming by Regions
4.2 Americas Wireless Headset for Gaming Consumption Growth
4.3 APAC Wireless Headset for Gaming Consumption Growth
4.4 Europe Wireless Headset for Gaming Consumption Growth
4.5 Middle East & Africa Wireless Headset for Gaming Consumption Growth
5 Americas
5.1 Americas Wireless Headset for Gaming Consumption by Countries
5.1.1 Americas Wireless Headset for Gaming Consumption by Countries (2015-2020)
5.1.2 Americas Wireless Headset for Gaming Value by Countries (2015-2020)
5.2 Americas Wireless Headset for Gaming Consumption by Type
5.3 Americas Wireless Headset for Gaming Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
5.8 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Wireless Headset for Gaming Consumption by Regions
6.1.1 APAC Wireless Headset for Gaming Consumption by Regions (2015-2020)
6.1.2 APAC Wireless Headset for Gaming Value by Regions (2015-2020)
6.2 APAC Wireless Headset for Gaming Consumption by Type
6.3 APAC Wireless Headset for Gaming Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Regions
7 Europe
7.1 Europe Wireless Headset for Gaming by Countries
7.1.1 Europe Wireless Headset for Gaming Consumption by Countries (2015-2020)
7.1.2 Europe Wireless Headset for Gaming Value by Countries (2015-2020)
7.2 Europe Wireless Headset for Gaming Consumption by Type
7.3 Europe Wireless Headset for Gaming Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Wireless Headset for Gaming by Countries
8.1.1 Middle East & Africa Wireless Headset for Gaming Consumption by Countries (2015-2020)
8.1.2 Middle East & Africa Wireless Headset for Gaming Value by Countries (2015-2020)
8.2 Middle East & Africa Wireless Headset for Gaming Consumption by Type
8.3 Middle East & Africa Wireless Headset for Gaming Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Wireless Headset for Gaming Distributors
10.3 Wireless Headset for Gaming Customer
11 Global Wireless Headset for Gaming Market Forecast
11.1 Global Wireless Headset for Gaming Consumption Forecast (2021-2025)
11.2 Global Wireless Headset for Gaming Forecast by Regions
11.2.1 Global Wireless Headset for Gaming Forecast by Regions (2021-2025)
11.2.2 Global Wireless Headset for Gaming Value Forecast by Regions (2021-2025)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Wireless Headset for Gaming Forecast by Type
11.8 Global Wireless Headset for Gaming Forecast by Application
12 Key Players Analysis
12.1 Sennheiser
12.1.1 Company Information
12.1.2 Wireless Headset for Gaming Product Offered
12.1.3 Sennheiser Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.1.4 Main Business Overview
12.1.5 Sennheiser Latest Developments
12.2 Creative Technology
12.2.1 Company Information
12.2.2 Wireless Headset for Gaming Product Offered
12.2.3 Creative Technology Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.2.4 Main Business Overview
12.2.5 Creative Technology Latest Developments
12.3 Sony
12.3.1 Company Information
12.3.2 Wireless Headset for Gaming Product Offered
12.3.3 Sony Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.3.4 Main Business Overview
12.3.5 Sony Latest Developments
12.4 Somic
12.4.1 Company Information
12.4.2 Wireless Headset for Gaming Product Offered
12.4.3 Somic Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.4.4 Main Business Overview
12.4.5 Somic Latest Developments
12.5 Razer
12.5.1 Company Information
12.5.2 Wireless Headset for Gaming Product Offered
12.5.3 Razer Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.5.4 Main Business Overview
12.5.5 Razer Latest Developments
12.6 Logitech
12.6.1 Company Information
12.6.2 Wireless Headset for Gaming Product Offered
12.6.3 Logitech Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.6.4 Main Business Overview
12.6.5 Logitech Latest Developments
12.7 Kotion Electronic
12.7.1 Company Information
12.7.2 Wireless Headset for Gaming Product Offered
12.7.3 Kotion Electronic Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.7.4 Main Business Overview
12.7.5 Kotion Electronic Latest Developments
12.8 SteelSeries
12.8.1 Company Information
12.8.2 Wireless Headset for Gaming Product Offered
12.8.3 SteelSeries Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.8.4 Main Business Overview
12.8.5 SteelSeries Latest Developments
12.9 Trust International
12.9.1 Company Information
12.9.2 Wireless Headset for Gaming Product Offered
12.9.3 Trust International Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.9.4 Main Business Overview
12.9.5 Trust International Latest Developments
12.10 Audio-Technica
12.10.1 Company Information
12.10.2 Wireless Headset for Gaming Product Offered
12.10.3 Audio-Technica Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.10.4 Main Business Overview
12.10.5 Audio-Technica Latest Developments
12.11 KYE System Corp (Genius)
12.11.1 Company Information
12.11.2 Wireless Headset for Gaming Product Offered
12.11.3 KYE System Corp (Genius) Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.11.4 Main Business Overview
12.11.5 KYE System Corp (Genius) Latest Developments
12.12 Thrustmaster
12.12.1 Company Information
12.12.2 Wireless Headset for Gaming Product Offered
12.12.3 Thrustmaster Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.12.4 Main Business Overview
12.12.5 Thrustmaster Latest Developments
12.13 Mad Catz
12.13.1 Company Information
12.13.2 Wireless Headset for Gaming Product Offered
12.13.3 Mad Catz Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.13.4 Main Business Overview
12.13.5 Mad Catz Latest Developments
12.14 PDP-Pelican
12.14.1 Company Information
12.14.2 Wireless Headset for Gaming Product Offered
12.14.3 PDP-Pelican Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.14.4 Main Business Overview
12.14.5 PDP-Pelican Latest Developments
12.15 Cooler Master
12.15.1 Company Information
12.15.2 Wireless Headset for Gaming Product Offered
12.15.3 Cooler Master Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.15.4 Main Business Overview
12.15.5 Cooler Master Latest Developments
12.16 Big Ben
12.16.1 Company Information
12.16.2 Wireless Headset for Gaming Product Offered
12.16.3 Big Ben Wireless Headset for Gaming Sales, Revenue, Price and Gross Margin (2018-2020)
12.16.4 Main Business Overview
12.16.5 Big Ben Latest Developments
13 Research Findings and Conclusion
List of Tables
Table 1. Research Methodology
Table 2. Data Source
Table 3. Wireless Headset for Gaming Consumption CAGR by Region 2015-2025 ($ Millions)
Table 4. Major Players of Infrared
Table 5. Major Players of M Wave
Table 6. Major Players of Decimeter Wave
Table 7. Global Consumption Sales by Type (2015-2020)
Table 8. Global Wireless Headset for Gaming Consumption Market Share by Type (2015-2020)
Table 9. Global Wireless Headset for Gaming Revenue by Type (2015-2020) ($ million)
Table 10. Global Wireless Headset for Gaming Value Market Share by Type (2015-2020) ($ Millions)
Table 11. Global Wireless Headset for Gaming Sale Price by Type (2015-2020)
Table 12. Global Consumption Sales by Application (2015-2020)
Table 13. Global Wireless Headset for Gaming Consumption Market Share by Application (2015-2020)
Table 14. Global Wireless Headset for Gaming Value by Application (2015-2020)
Table 15. Global Wireless Headset for Gaming Value Market Share by Application (2015-2020)
Table 16. Global Wireless Headset for Gaming Sale Price by Application (2015-2020)
Table 17. Global Wireless Headset for Gaming Sales by Company (2017-2019) (K Units)
Table 18. Global Wireless Headset for Gaming Sales Market Share by Company (2017-2019)
Table 19. Global Wireless Headset for Gaming Revenue by Company (2017-2019) ($ Millions)
Table 20. Global Wireless Headset for Gaming Revenue Market Share by Company (2017-2019)
Table 21. Global Wireless Headset for Gaming Sale Price by Company (2017-2019)
Table 22. Global Wireless Headset for Gaming Manufacturing Base Distribution and Sales Area by Manufacturers
Table 23. Players Wireless Headset for Gaming Products Offered
Table 24. Wireless Headset for Gaming Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
Table 25. Global Wireless Headset for Gaming Consumption by Regions 2015-2020 (K Units)
Table 26. Global Wireless Headset for Gaming Consumption Market Share by Regions 2015-2020
Table 27. Global Wireless Headset for Gaming Value by Regions 2015-2020 ($ Millions)
Table 28. Global Wireless Headset for Gaming Value Market Share by Regions 2015-2020
Table 29. Americas Wireless Headset for Gaming Consumption by Countries (2015-2020) (K Units)
Table 30. Americas Wireless Headset for Gaming Consumption Market Share by Countries (2015-2020)
Table 31. Americas Wireless Headset for Gaming Value by Countries (2015-2020) ($ Millions)
Table 32. Americas Wireless Headset for Gaming Value Market Share by Countries (2015-2020)
Table 33. Americas Wireless Headset for Gaming Consumption by Type (2015-2020) (K Units)
Table 34. Americas Wireless Headset for Gaming Consumption Market Share by Type (2015-2020)
Table 35. Americas Wireless Headset for Gaming Consumption by Application (2015-2020) (K Units)
Table 36. Americas Wireless Headset for Gaming Consumption Market Share by Application (2015-2020)
Table 37. APAC Wireless Headset for Gaming Consumption by Countries (2015-2020) (K Units)
Table 38. APAC Wireless Headset for Gaming Consumption Market Share by Countries (2015-2020)
Table 39. APAC Wireless Headset for Gaming Value by Regions (2015-2020) ($ Millions)
Table 40. APAC Wireless Headset for Gaming Value Market Share by Regions (2015-2020)
Table 41. APAC Wireless Headset for Gaming Consumption by Type (2015-2020) (K Units)
Table 42. APAC Wireless Headset for Gaming Consumption Market Share by Type (2015-2020)
Table 43. APAC Wireless Headset for Gaming Consumption by Application (2015-2020) (K Units)
Table 44. APAC Wireless Headset for Gaming Consumption Market Share by Application (2015-2020)
Table 45. Europe Wireless Headset for Gaming Consumption by Countries (2015-2020) (K Units)
Table 46. Europe Wireless Headset for Gaming Consumption Market Share by Countries (2015-2020)
Table 47. Europe Wireless Headset for Gaming Value by Countries (2015-2020) ($ Millions)
Table 48. Europe Wireless Headset for Gaming Value Market Share by Countries (2015-2020)
Table 49. Europe Wireless Headset for Gaming Consumption by Type (2015-2020) (K Units)
Table 50. Europe Wireless Headset for Gaming Consumption Market Share by Type (2015-2020)
Table 51. Europe Wireless Headset for Gaming Consumption by Application (2015-2020) (K Units)
Table 52. Europe Wireless Headset for Gaming Consumption Market Share by Application (2015-2020)
Table 53. Middle East & Africa Wireless Headset for Gaming Consumption by Countries (2015-2020) (K Units)
Table 54. Middle East & Africa Wireless Headset for Gaming Consumption Market Share by Countries (2015-2020)
Table 55. Middle East & Africa Wireless Headset for Gaming Value by Countries (2015-2020) ($ Millions)
Table 56. Middle East & Africa Wireless Headset for Gaming Value Market Share by Countries (2015-2020)
Table 57. Middle East & Africa Wireless Headset for Gaming Consumption by Type (2015-2020) (K Units)
Table 58. Middle East & Africa Wireless Headset for Gaming Consumption Market Share by Type (2015-2020)
Table 59. Middle East & Africa Wireless Headset for Gaming Consumption by Application (2015-2020) (K Units)
Table 60. Middle East & Africa Wireless Headset for Gaming Consumption Market Share by Application (2015-2020)
Table 61. Wireless Headset for Gaming Distributors List
Table 62. Wireless Headset for Gaming Customer List
Table 63. Global Wireless Headset for Gaming Consumption Forecast by Countries (2021-2025) (K Units)
Table 64. Global Wireless Headset for Gaming Consumption Market Forecast by Regions
Table 65. Global Wireless Headset for Gaming Value Forecast by Countries (2021-2025) ($ Millions)
Table 66. Global Wireless Headset for Gaming Value Market Share Forecast by Regions
Table 67. Global Wireless Headset for Gaming Consumption Forecast by Type (2021-2025) (K Units)
Table 68. Global Wireless Headset for Gaming Consumption Market Share Forecast by Type (2021-2025)
Table 69. Global Wireless Headset for Gaming Value Forecast by Type (2021-2025) ($ Millions)
Table 70. Global Wireless Headset for Gaming Value Market Share Forecast by Type (2021-2025)
Table 71. Global Wireless Headset for Gaming Consumption Forecast by Application (2021-2025) (K Units)
Table 72. Global Wireless Headset for Gaming Consumption Market Share Forecast by Application (2021-2025)
Table 73. Global Wireless Headset for Gaming Value Forecast by Application (2021-2025) ($ Millions)
Table 74. Global Wireless Headset for Gaming Value Market Share Forecast by Application (2021-2025)
Table 75. Sennheiser Product Offered
Table 76. Sennheiser Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 77. Sennheiser Main Business
Table 78. Sennheiser Latest Developments
Table 79. Sennheiser Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 80. Creative Technology Product Offered
Table 81. Creative Technology Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 82. Creative Technology Main Business
Table 83. Creative Technology Latest Developments
Table 84. Creative Technology Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 85. Sony Product Offered
Table 86. Sony Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 87. Sony Main Business
Table 88. Sony Latest Developments
Table 89. Sony Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 90. Somic Product Offered
Table 91. Somic Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 92. Somic Main Business
Table 93. Somic Latest Developments
Table 94. Somic Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 95. Razer Product Offered
Table 96. Razer Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 97. Razer Main Business
Table 98. Razer Latest Developments
Table 99. Razer Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 100. Logitech Product Offered
Table 101. Logitech Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 102. Logitech Main Business
Table 103. Logitech Latest Developments
Table 104. Logitech Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 105. Kotion Electronic Product Offered
Table 106. Kotion Electronic Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 107. Kotion Electronic Main Business
Table 108. Kotion Electronic Latest Developments
Table 109. Kotion Electronic Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 110. SteelSeries Product Offered
Table 111. SteelSeries Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 112. SteelSeries Main Business
Table 113. SteelSeries Latest Developments
Table 114. SteelSeries Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 115. Trust International Product Offered
Table 116. Trust International Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 117. Trust International Main Business
Table 118. Trust International Latest Developments
Table 119. Trust International Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 120. Audio-Technica Product Offered
Table 121. Audio-Technica Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 122. Audio-Technica Main Business
Table 123. Audio-Technica Latest Developments
Table 124. Audio-Technica Basic Information, Company Total Revenue (in $ million), Wireless Headset for Gaming Manufacturing Base, Sales Area and Its Competitors
Table 125. KYE System Corp (Genius) Product Offered
Table 126. KYE System Corp (Genius) Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 127. KYE System Corp (Genius) Main Business
Table 128. KYE System Corp (Genius) Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table 129. KYE System Corp (Genius) Latest Developments
Table 130. Thrustmaster Product Offered
Table 131. Thrustmaster Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 132. Thrustmaster Main Business
Table 133. Thrustmaster Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table 134. Thrustmaster Latest Developments
Table 135. Mad Catz Product Offered
Table 136. Mad Catz Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 137. Mad Catz Main Business
Table 138. Mad Catz Latest Developments
Table 139. Mad Catz Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table 140. PDP-Pelican Product Offered
Table 141. PDP-Pelican Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 142. PDP-Pelican Main Business
Table 143. PDP-Pelican Latest Developments
Table 144. PDP-Pelican Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table 145. Cooler Master Product Offered
Table 146. Cooler Master Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 147. Cooler Master Main Business
Table 148. Cooler Master Latest Developments
Table 149. Cooler Master Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table 150. Big Ben Product Offered
Table 151. Big Ben Wireless Headset for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2018-2020E)
Table 152. Big Ben Main Business
Table 153. Big Ben Latest Developments
Table 154. Big Ben Basic Information, Manufacturing Base, Sales Area and Its Competitors
List of Figures
Figure 1. Picture of Wireless Headset for Gaming
Figure 2. Wireless Headset for Gaming Report Years Considered
Figure 3. Market Research Methodology
Figure 4. Global Wireless Headset for Gaming Consumption Growth Rate 2015-2025 (K Units)
Figure 5. Global Wireless Headset for Gaming Value Growth Rate 2015-2025 ($ Millions)
Figure 6. Product Picture of Infrared
Figure 7. Product Picture of M Wave
Figure 8. Product Picture of Decimeter Wave
Figure 9. Global Wireless Headset for Gaming Consumption Market Share by Type (2015-2020)
Figure 10. Global Wireless Headset for Gaming Value Market Share by Type (2015-2020)
Figure 11. Wireless Headset for Gaming Consumed in Personal Use
Figure 12. Global Wireless Headset for Gaming Market: Personal Use (2015-2020) (K Units)
Figure 13. Global Wireless Headset for Gaming Market: Personal Use (2015-2020) ($ Millions)
Figure 14. Wireless Headset for Gaming Consumed in Commercial Use
Figure 15. Global Wireless Headset for Gaming Market: Commercial Use (2015-2020) (K Units)
Figure 16. Global Wireless Headset for Gaming Market: Commercial Use (2015-2020) ($ Millions)
Figure 17. Global Wireless Headset for Gaming Consumption Market Share by Application (2015-2020)
Figure 18. Global Wireless Headset for Gaming Value Market Share by Application (2015-2020)
Figure 19. Global Wireless Headset for Gaming Sales Market Share by Company in 2017
Figure 20. Global Wireless Headset for Gaming Sales Market Share by Company in 2019
Figure 21. Global Wireless Headset for Gaming Revenue Market Share by Company in 2017
Figure 22. Global Wireless Headset for Gaming Revenue Market Share by Company in 2019
Figure 23. Global Wireless Headset for Gaming Sale Price by Company in 2019
Figure 24. Global Wireless Headset for Gaming Consumption Market Share by Regions 2015-2020
Figure 25. Global Wireless Headset for Gaming Value Market Share by Regions 2015-2020
Figure 26. Americas Wireless Headset for Gaming Consumption 2015-2020 (K Units)
Figure 27. Americas Wireless Headset for Gaming Value 2015-2020 ($ Millions)
Figure 28. APAC Wireless Headset for Gaming Consumption 2015-2020 (K Units)
Figure 29. APAC Wireless Headset for Gaming Value 2015-2020 ($ Millions)
Figure 30. Europe Wireless Headset for Gaming Consumption 2015-2020 (K Units)
Figure 31. Europe Wireless Headset for Gaming Value 2015-2020 ($ Millions)
Figure 32. Middle East & Africa Wireless Headset for Gaming Consumption 2015-2020 (K Units)
Figure 33. Middle East & Africa Wireless Headset for Gaming Value 2015-2020 ($ Millions)
Figure 34. Americas Wireless Headset for Gaming Consumption Market Share by Countries in 2019
Figure 35. Americas Wireless Headset for Gaming Value Market Share by Countries in 2019
Figure 36. Americas Wireless Headset for Gaming Consumption Market Share by Type in 2019
Figure 37. Americas Wireless Headset for Gaming Consumption Market Share by Application in 2019
Figure 38. United States Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 39. United States Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 40. Canada Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 41. Canada Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 42. Mexico Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 43. Mexico Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 44. APAC Wireless Headset for Gaming Consumption Market Share by Countries in 2019
Figure 45. APAC Wireless Headset for Gaming Value Market Share by Regions in 2019
Figure 46. APAC Wireless Headset for Gaming Consumption Market Share by Type in 2019
Figure 47. APAC Wireless Headset for Gaming Consumption Market Share by Application in 2019
Figure 48. China Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 49. China Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 50. Japan Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 51. Japan Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 52. Korea Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 53. Korea Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 54. Southeast Asia Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 55. Southeast Asia Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 56. India Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 57. India Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 58. Australia Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 59. Australia Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 60. Europe Wireless Headset for Gaming Consumption Market Share by Countries in 2019
Figure 61. Europe Wireless Headset for Gaming Value Market Share by Countries in 2019
Figure 62. Europe Wireless Headset for Gaming Consumption Market Share by Type in 2019
Figure 63. Europe Wireless Headset for Gaming Consumption Market Share by Application in 2019
Figure 64. Germany Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 65. Germany Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 66. France Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 67. France Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 68. UK Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 69. UK Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 70. Italy Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 71. Italy Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 72. Russia Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 73. Russia Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 74. Middle East & Africa Wireless Headset for Gaming Consumption Market Share by Countries in 2019
Figure 75. Middle East & Africa Wireless Headset for Gaming Value Market Share by Countries in 2019
Figure 76. Middle East & Africa Wireless Headset for Gaming Consumption Market Share by Type in 2019
Figure 77. Middle East & Africa Wireless Headset for Gaming Consumption Market Share by Application in 2019
Figure 78. Egypt Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 79. Egypt Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 80. South Africa Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 81. South Africa Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 82. Israel Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 83. Israel Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 84. Turkey Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 85. Turkey Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 86. GCC Countries Wireless Headset for Gaming Consumption Growth 2015-2020 (K Units)
Figure 87. GCC Countries Wireless Headset for Gaming Value Growth 2015-2020 ($ Millions)
Figure 88. Global Wireless Headset for Gaming Consumption Growth Rate Forecast (2021-2025) (K Units)
Figure 89. Global Wireless Headset for Gaming Value Growth Rate Forecast (2021-2025) ($ Millions)
Figure 90. Americas Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 91. Americas Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 92. APAC Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 93. APAC Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 94. Europe Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 95. Europe Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 96. Middle East & Africa Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 97. Middle East & Africa Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 98. United States Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 99. United States Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 100. Canada Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 101. Canada Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 102. Mexico Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 103. Mexico Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 104. Brazil Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 105. Brazil Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 106. China Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 107. China Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 108. Japan Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 109. Japan Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 110. Korea Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 111. Korea Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 112. Southeast Asia Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 113. Southeast Asia Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 114. India Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 115. India Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 116. Australia Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 117. Australia Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 118. Germany Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 119. Germany Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 120. France Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 121. France Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 122. UK Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 123. UK Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 124. Italy Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 125. Italy Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 126. Russia Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 127. Russia Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 128. Spain Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 129. Spain Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 130. Egypt Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 131. Egypt Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 132. South Africa Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 133. South Africa Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 134. Israel Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 135. Israel Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 136. Turkey Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 137. Turkey Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 138. GCC Countries Wireless Headset for Gaming Consumption 2021-2025 (K Units)
Figure 139. GCC Countries Wireless Headset for Gaming Value 2021-2025 ($ Millions)
Figure 140. Sennheiser Wireless Headset for Gaming Market Share (2018-2020)
Figure 141. Creative Technology Wireless Headset for Gaming Market Share (2018-2020)
Figure 142. Sony Wireless Headset for Gaming Market Share (2018-2020)
Figure 143. Somic Wireless Headset for Gaming Market Share (2018-2020)
Figure 144. Razer Wireless Headset for Gaming Market Share (2018-2020)
Figure 145. Logitech Wireless Headset for Gaming Market Share (2018-2020)
Figure 146. Kotion Electronic Wireless Headset for Gaming Market Share (2018-2020)
Figure 147. SteelSeries Wireless Headset for Gaming Market Share (2018-2020)
Figure 148. Trust International Wireless Headset for Gaming Market Share (2018-2020)
Figure 149. Audio-Technica Wireless Headset for Gaming Market Share (2018-2020)
Figure 150. KYE System Corp (Genius) Wireless Headset for Gaming Market Share (2018-2020)
Figure 151. Thrustmaster Wireless Headset for Gaming Market Share (2018-2020)
Figure 152. Mad Catz Wireless Headset for Gaming Market Share (2018-2020)
Figure 153. PDP-Pelican Wireless Headset for Gaming Market Share (2018-2020)
Figure 154. Cooler Master Wireless Headset for Gaming Market Share (2018-2020)
Figure 155. Big Ben Wireless Headset for Gaming Market Share (2018-2020)