Global Sports Video Gaming Market Growth (Status and Outlook) 2021-2027


Jan, 2022 | Report ID: 218633 | 97 | Services

According to this latest study, the 2021 growth of Sports Video Gaming will have significant change from previous year. By the most conservative estimates of global Sports Video Gaming market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ xx million in 2020. Over the next five years the Sports Video Gaming market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2027.

This report presents a comprehensive overview, market shares, and growth opportunities of Sports Video Gaming market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2027 in section 10.7.

Racing Car

Fighting

Other

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2027 in section 10.8.

Desktop

Notebook

Console

Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

ElectronicArts

Activision Blizzard

2K Games

NINTENDO

SONY

Ubisoft

KONAMI

CAPCOM

SQUARE ENIX

SEGA


Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Sports Video Gaming Market Size 2016-2026

2.1.2 Sports Video Gaming Market Size CAGR by Region 2020 VS 2021 VS 2026

2.2 Sports Video Gaming Segment by Type

2.2.1 Racing Car

2.2.2 Racing Car

2.2.3 Other

2.3 Sports Video Gaming Market Size by Type

2.3.1 Global Sports Video Gaming Market Size CAGR by Type

2.3.2 Global Sports Video Gaming Market Size Market Share by Type (2016-2021)

2.4 Sports Video Gaming Segment by Application

2.4.1 Desktop

2.4.2 Notebook

2.4.3 Console

2.4.4 Others

2.5 Sports Video Gaming Market Size by Application

2.5.1 Global Sports Video Gaming Market Size CAGR by Application

2.5.2 Global Sports Video Gaming Market Size Market Share by Application (2016-2021)

3 Sports Video Gaming Market Size by Players

3.1 Sports Video Gaming Market Size Market Share by Players

3.1.1 Global Sports Video Gaming Revenue by Players (2019-2021E)

3.1.2 Global Sports Video Gaming Revenue Market Share by Players (2019-2021E)

3.2 Global Sports Video Gaming Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Sports Video Gaming by Regions

4.1 Sports Video Gaming Market Size by Regions (2016-2021)

4.2 Americas Sports Video Gaming Market Size Growth (2016-2021)

4.3 APAC Sports Video Gaming Market Size Growth (2016-2021)

4.4 Europe Sports Video Gaming Market Size Growth (2016-2021)

4.5 Middle East & Africa Sports Video Gaming Market Size Growth (2016-2021)

5 Americas

5.1 Americas Sports Video Gaming Market Size by Country (2016-2021)

5.2 Americas Sports Video Gaming Market Size by Type (2016-2021)

5.3 Americas Sports Video Gaming Market Size by Application (2016-2021)

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Brazil

6 APAC

6.1 APAC Sports Video Gaming Market Size by Region (2016-2021)

6.2 APAC Sports Video Gaming Market Size by Type (2016-2021)

6.3 APAC Sports Video Gaming Market Size by Application (2016-2021)

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

7 Europe

7.1 Europe Sports Video Gaming by Country (2016-2021)

7.2 Europe Sports Video Gaming Market Size by Type (2016-2021)

7.3 Europe Sports Video Gaming Market Size by Application (2016-2021)

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

8 Middle East & Africa

8.1 Middle East & Africa Sports Video Gaming by Region (2016-2021)

8.2 Middle East & Africa Sports Video Gaming Market Size by Type (2016-2021)

8.3 Middle East & Africa Sports Video Gaming Market Size by Application (2016-2021)

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Global Sports Video Gaming Market Forecast

10.1 Global Sports Video Gaming Forecast by Regions (2021-2026)

10.1.1 Global Sports Video Gaming Forecast by Regions (2021-2026)

10.1.2 Americas Sports Video Gaming Forecast

10.1.3 APAC Sports Video Gaming Forecast

10.1.4 Europe Sports Video Gaming Forecast

10.1.5 Middle East & Africa Sports Video Gaming Forecast

10.2 Americas Sports Video Gaming Forecast by Countries (2021-2026)

10.2.1 United States Sports Video Gaming Market Forecast

10.2.2 Canada Sports Video Gaming Market Forecast

10.2.3 Mexico Sports Video Gaming Market Forecast

10.2.4 Brazil Sports Video Gaming Market Forecast

10.3 APAC Sports Video Gaming Forecast by Region (2021-2026)

10.3.1 China Sports Video Gaming Market Forecast

10.3.2 Japan Sports Video Gaming Market Forecast

10.3.3 Korea Sports Video Gaming Market Forecast

10.3.4 Southeast Asia Sports Video Gaming Market Forecast

10.3.5 India Sports Video Gaming Market Forecast

10.3.6 Australia Sports Video Gaming Market Forecast

10.4 Europe Sports Video Gaming Forecast by Country (2021-2026)

10.4.1 Germany Sports Video Gaming Market Forecast

10.4.2 France Sports Video Gaming Market Forecast

10.4.3 UK Sports Video Gaming Market Forecast

10.4.4 Italy Sports Video Gaming Market Forecast

10.4.5 Russia Sports Video Gaming Market Forecast

10.5 Middle East & Africa Sports Video Gaming Forecast by Region (2021-2026)

10.5.1 Egypt Sports Video Gaming Market Forecast

10.5.2 South Africa Sports Video Gaming Market Forecast

10.5.3 Israel Sports Video Gaming Market Forecast

10.5.4 Turkey Sports Video Gaming Market Forecast

10.5.5 GCC Countries Sports Video Gaming Market Forecast

10.6 Global Sports Video Gaming Forecast by Type (2021-2026)

10.7 Global Sports Video Gaming Forecast by Application (2021-2026)

11 Key Players Analysis

11.1 ElectronicArts

11.1.1 ElectronicArts Company Information

11.1.2 ElectronicArts Sports Video Gaming Product Offered

11.1.3 ElectronicArts Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.1.4 ElectronicArts Main Business Overview

11.1.5 ElectronicArts Latest Developments

11.2 Activision Blizzard

11.2.1 Activision Blizzard Company Information

11.2.2 Activision Blizzard Sports Video Gaming Product Offered

11.2.3 Activision Blizzard Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.2.4 Activision Blizzard Main Business Overview

11.2.5 Activision Blizzard Latest Developments

11.3 2K Games

11.3.1 2K Games Company Information

11.3.2 2K Games Sports Video Gaming Product Offered

11.3.3 2K Games Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.3.4 2K Games Main Business Overview

11.3.5 2K Games Latest Developments

11.4 NINTENDO

11.4.1 NINTENDO Company Information

11.4.2 NINTENDO Sports Video Gaming Product Offered

11.4.3 NINTENDO Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.4.4 NINTENDO Main Business Overview

11.4.5 NINTENDO Latest Developments

11.5 SONY

11.5.1 SONY Company Information

11.5.2 SONY Sports Video Gaming Product Offered

11.5.3 SONY Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.5.4 SONY Main Business Overview

11.5.5 SONY Latest Developments

11.6 Ubisoft

11.6.1 Ubisoft Company Information

11.6.2 Ubisoft Sports Video Gaming Product Offered

11.6.3 Ubisoft Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.6.4 Ubisoft Main Business Overview

11.6.5 Ubisoft Latest Developments

11.7 KONAMI

11.7.1 KONAMI Company Information

11.7.2 KONAMI Sports Video Gaming Product Offered

11.7.3 KONAMI Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.7.4 KONAMI Main Business Overview

11.7.5 KONAMI Latest Developments

11.8 CAPCOM

11.8.1 CAPCOM Company Information

11.8.2 CAPCOM Sports Video Gaming Product Offered

11.8.3 CAPCOM Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.8.4 CAPCOM Main Business Overview

11.8.5 CAPCOM Latest Developments

11.9 SQUARE ENIX

11.9.1 SQUARE ENIX Company Information

11.9.2 SQUARE ENIX Sports Video Gaming Product Offered

11.9.3 SQUARE ENIX Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.9.4 SQUARE ENIX Main Business Overview

11.9.5 SQUARE ENIX Latest Developments

11.10 SEGA

11.10.1 SEGA Company Information

11.10.2 SEGA Sports Video Gaming Product Offered

11.10.3 SEGA Sports Video Gaming Revenue, Gross Margin and Market Share (2019-2021)

11.10.4 SEGA Main Business Overview

11.10.5 SEGA Latest Developments

12 Research Findings and Conclusion

List of Tables

Table 1. Sports Video Gaming Market Size CAGR by Region (2020-2026) & ($ Millions)

Table 2. Major Players of Racing Car

Table 3. Major Players of Fighting

Table 4. Major Players of Other

Table 5. Sports Video Gaming Market Size CAGR by Type (2020-2026) & ($ Millions)

Table 6. Global Sports Video Gaming Market Size by Type (2016-2021) & ($ Millions)

Table 7. Global Sports Video Gaming Market Size Market Share by Type (2016-2021)

Table 8. Sports Video Gaming Market Size CAGR by Application (2016-2021) & ($ Millions)

Table 9. Global Sports Video Gaming Market Size by Application (2016-2021) & ($ Millions)

Table 10. Global Sports Video Gaming Market Size Market Share by Application (2016-2021)

Table 11. Global Sports Video Gaming Revenue by Players (2019-2021E) & ($ Millions)

Table 12. Global Sports Video Gaming Revenue Market Share by Players (2019-2021E)

Table 13. Sports Video Gaming Key Players Head office and Products Offered

Table 14. Sports Video Gaming Concentration Ratio (CR3, CR5 and CR10) & (2019-2021E)

Table 15. New Products and Potential Entrants

Table 16. Mergers & Acquisitions, Expansion

Table 17. Global Sports Video Gaming Market Size by Regions 2016-2021 & ($ Millions)

Table 18. Global Sports Video Gaming Market Size Market Share by Regions 2016-2021

Table 19. Americas Sports Video Gaming Market Size by Country (2016-2021) & ($ Millions)

Table 20. Americas Sports Video Gaming Market Size Market Share by Country (2016-2021)

Table 21. Americas Sports Video Gaming Market Size by Type (2016-2021) & ($ Millions)

Table 22. Americas Sports Video Gaming Market Size Market Share by Type (2016-2021)

Table 23. Americas Sports Video Gaming Market Size by Application (2016-2021) & ($ Millions)

Table 24. Americas Sports Video Gaming Market Size Market Share by Application (2016-2021)

Table 25. APAC Sports Video Gaming Market Size by Region (2016-2021) & ($ Millions)

Table 26. APAC Sports Video Gaming Market Size Market Share by Region (2016-2021)

Table 27. APAC Sports Video Gaming Market Size by Type (2016-2021) & ($ Millions)

Table 28. APAC Sports Video Gaming Market Size Market Share by Type (2016-2021)

Table 29. APAC Sports Video Gaming Market Size by Application (2016-2021) & ($ Millions)

Table 30. APAC Sports Video Gaming Market Size Market Share by Application (2016-2021)

Table 31. Europe Sports Video Gaming Market Size by Country (2016-2021) & ($ Millions)

Table 32. Europe Sports Video Gaming Market Size Market Share by Country (2016-2021)

Table 33. Europe Sports Video Gaming Market Size by Type (2016-2021) & ($ Millions)

Table 34. Europe Sports Video Gaming Market Size Market Share by Type (2016-2021)

Table 35. Europe Sports Video Gaming Market Size by Application (2016-2021) & ($ Millions)

Table 36. Europe Sports Video Gaming Market Size Market Share by Application (2016-2021)

Table 37. Middle East & Africa Sports Video Gaming Market Size by Region (2016-2021) & ($ Millions)

Table 38. Middle East & Africa Sports Video Gaming Market Size Market Share by Region (2016-2021)

Table 39. Middle East & Africa Sports Video Gaming Market Size by Type (2016-2021) & ($ Millions)

Table 40. Middle East & Africa Sports Video Gaming Market Size Market Share by Type (2016-2021)

Table 41. Middle East & Africa Sports Video Gaming Market Size by Application (2016-2021) & ($ Millions)

Table 42. Middle East & Africa Sports Video Gaming Market Size Market Share by Application (2016-2021)

Table 43. Key and Potential Regions of Sports Video Gaming

Table 44. Key Application and Potential Industries of Sports Video Gaming

Table 45. Key Challenges of Sports Video Gaming

Table 46. Key Trends of Sports Video Gaming

Table 47. Global Sports Video Gaming Market Size Forecast by Regions (2021-2026) & ($ Millions)

Table 48. Global Sports Video Gaming Market Size Market Share Forecast by Regions (2021-2026)

Table 49. Global Sports Video Gaming Market Size Forecast by Type (2021-2026) & ($ Millions)

Table 50. Global Sports Video Gaming Market Size Market Share Forecast by Type (2021-2026)

Table 51. Global Sports Video Gaming Market Size Forecast by Application (2021-2026) & ($ Millions)

Table 52. Global Sports Video Gaming Market Size Market Share Forecast by Application (2021-2026)

Table 53. ElectronicArts Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 54. ElectronicArts Sports Video Gaming Product Offered

Table 55. ElectronicArts Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 56. ElectronicArts Main Business

Table 57. ElectronicArts Latest Developments

Table 58. Activision Blizzard Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 59. Activision Blizzard Sports Video Gaming Product Offered

Table 60. Activision Blizzard Main Business

Table 61. Activision Blizzard Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 62. Activision Blizzard Latest Developments

Table 63. 2K Games Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 64. 2K Games Sports Video Gaming Product Offered

Table 65. 2K Games Main Business

Table 66. 2K Games Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 67. 2K Games Latest Developments

Table 68. NINTENDO Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 69. NINTENDO Sports Video Gaming Product Offered

Table 70. NINTENDO Main Business

Table 71. NINTENDO Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 72. NINTENDO Latest Developments

Table 73. SONY Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 74. SONY Sports Video Gaming Product Offered

Table 75. SONY Main Business

Table 76. SONY Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 77. SONY Latest Developments

Table 78. Ubisoft Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 79. Ubisoft Sports Video Gaming Product Offered

Table 80. Ubisoft Main Business

Table 81. Ubisoft Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 82. Ubisoft Latest Developments

Table 83. KONAMI Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 84. KONAMI Sports Video Gaming Product Offered

Table 85. KONAMI Main Business

Table 86. KONAMI Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 87. KONAMI Latest Developments

Table 88. CAPCOM Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 89. CAPCOM Sports Video Gaming Product Offered

Table 90. CAPCOM Main Business

Table 91. CAPCOM Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 92. CAPCOM Latest Developments

Table 93. SQUARE ENIX Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 94. SQUARE ENIX Sports Video Gaming Product Offered

Table 95. SQUARE ENIX Main Business

Table 96. SQUARE ENIX Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 97. SQUARE ENIX Latest Developments

Table 98. SEGA Details, Company Type, Sports Video Gaming Area Served and Its Competitors

Table 99. SEGA Sports Video Gaming Product Offered

Table 100. SEGA Main Business

Table 101. SEGA Sports Video Gaming Revenue ($ million), Gross Margin and Market Share (2019-2021E)

Table 102. SEGA Latest Developments

List of Figures

Figure 1. Sports Video Gaming Report Years Considered

Figure 2. Research Objectives

Figure 3. Research Methodology

Figure 4. Research Process and Data Source

Figure 5. Global Sports Video Gaming Market Size Growth Rate 2016-2026 ($ Millions)

Figure 6. Global Sports Video Gaming Market Size Market Share by Type in 2020

Figure 7. Sports Video Gaming in Desktop

Figure 8. Global Sports Video Gaming Market: Desktop (2016-2021) & ($ Millions)

Figure 9. Sports Video Gaming in Notebook

Figure 10. Global Sports Video Gaming Market: Notebook (2016-2021) & ($ Millions)

Figure 11. Sports Video Gaming in Console

Figure 12. Global Sports Video Gaming Market: Console (2016-2021) & ($ Millions)

Figure 13. Sports Video Gaming in Others

Figure 14. Global Sports Video Gaming Market: Others (2016-2021) & ($ Millions)

Figure 15. Global Sports Video Gaming Market Size Market Share by Application in 2020

Figure 16. Global Sports Video Gaming Revenue Market Share by Player in 2020

Figure 17. Global Sports Video Gaming Market Size Market Share by Regions (2016-2021)

Figure 18. Americas Sports Video Gaming Market Size 2016-2021 ($ Millions)

Figure 19. APAC Sports Video Gaming Market Size 2016-2021 ($ Millions)

Figure 20. Europe Sports Video Gaming Market Size 2016-2021 ($ Millions)

Figure 21. Middle East & Africa Sports Video Gaming Market Size 2016-2021 ($ Millions)

Figure 22. Americas Sports Video Gaming Market Size Market Share by Country in 2020

Figure 23. Americas Sports Video Gaming Market Size Market Share by Type in 2020

Figure 24. Americas Sports Video Gaming Market Size Market Share by Application in 2020

Figure 25. United States Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 26. Canada Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 27. Mexico Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 28. APAC Sports Video Gaming Market Size Market Share by Regions in 2020

Figure 29. APAC Sports Video Gaming Market Size Market Share by Type in 2020

Figure 30. APAC Sports Video Gaming Market Size Market Share by Application in 2020

Figure 31. China Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 32. Japan Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 33. Korea Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 34. Southeast Asia Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 35. India Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 36. Australia Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 37. Europe Sports Video Gaming Market Size Market Share by Country in 2020

Figure 38. Europe Sports Video Gaming Market Size Market Share by Type in 2020

Figure 39. Europe Sports Video Gaming Market Size Market Share by Application in 2020

Figure 40. Germany Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 41. France Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 42. UK Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 43. Italy Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 44. Russia Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 45. Middle East & Africa Sports Video Gaming Market Size Market Share by Region in 2020

Figure 46. Middle East & Africa Sports Video Gaming Market Size Market Share by Type in 2020

Figure 47. Middle East & Africa Sports Video Gaming Market Size Market Share by Application in 2020

Figure 48. Egypt Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 49. South Africa Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 50. Israel Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 51. Turkey Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 52. GCC Country Sports Video Gaming Market Size Growth 2016-2021 ($ Millions)

Figure 53. Americas Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 54. APAC Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 55. Europe Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 56. Middle East & Africa Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 57. United States Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 58. Canada Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 59. Mexico Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 60. Brazil Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 61. China Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 62. Japan Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 63. Korea Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 64. Southeast Asia Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 65. India Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 66. Australia Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 67. Germany Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 68. France Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 69. UK Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 70. Italy Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 71. Russia Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 72. Spain Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 73. Egypt Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 74. South Africa Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 75. Israel Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 76. Turkey Sports Video Gaming Market Size 2021-2026 ($ Millions)

Figure 77. GCC Country Sports Video Gaming Market Size 2021-2026 ($ Millions)

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