Global AR Gaming Market 2022 by Company, Regions, Type and Application, Forecast to 2028
The AR Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest study, due to COVID-19 pandemic, the global AR Gaming market size is estimated to be worth US$ 3665.6 million in 2021 and is forecast to a readjusted size of USD 8201.4 million by 2028 with a CAGR of 12.2% during review period. Innovators accounting for % of the AR Gaming global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Mobile Devices segment is altered to a % CAGR between 2022 and 2028.
Global key companies of AR Gaming include Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, and Aurasma, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
AR Gaming market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Mobile Devices
HMDs
Smart Glasses
Market segment by Application, can be divided into
Innovators
Early Adopters
Early Majority
Market segment by players, this report covers
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe AR Gaming product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of AR Gaming, with revenue, gross margin and global market share of AR Gaming from 2019 to 2022.
Chapter 3, the AR Gaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and AR Gaming market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe AR Gaming research findings and conclusion, appendix and data source.
Frequently Asked Questions
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
- By Type
- By Application
- By Region
- By Country
- By Manufacturer
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of AR Gaming
1.2 Classification of AR Gaming by Type
1.2.1 Overview: Global AR Gaming Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global AR Gaming Revenue Market Share by Type in 2021
1.2.3 Mobile Devices
1.2.4 HMDs
1.2.5 Smart Glasses
1.3 Global AR Gaming Market by Application
1.3.1 Overview: Global AR Gaming Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Innovators
1.3.3 Early Adopters
1.3.4 Early Majority
1.4 Global AR Gaming Market Size & Forecast
1.5 Global AR Gaming Market Size and Forecast by Region
1.5.1 Global AR Gaming Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global AR Gaming Market Size by Region, (2017-2022)
1.5.3 North America AR Gaming Market Size and Prospect (2017-2028)
1.5.4 Europe AR Gaming Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific AR Gaming Market Size and Prospect (2017-2028)
1.5.6 South America AR Gaming Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa AR Gaming Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 AR Gaming Market Drivers
1.6.2 AR Gaming Market Restraints
1.6.3 AR Gaming Trends Analysis
2 Company Profiles
2.1 Catchoom
2.1.1 Catchoom Details
2.1.2 Catchoom Major Business
2.1.3 Catchoom AR Gaming Product and Solutions
2.1.4 Catchoom AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Catchoom Recent Developments and Future Plans
2.2 Infinity Augmented Reality
2.2.1 Infinity Augmented Reality Details
2.2.2 Infinity Augmented Reality Major Business
2.2.3 Infinity Augmented Reality AR Gaming Product and Solutions
2.2.4 Infinity Augmented Reality AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Infinity Augmented Reality Recent Developments and Future Plans
2.3 Qualcomm Technologies
2.3.1 Qualcomm Technologies Details
2.3.2 Qualcomm Technologies Major Business
2.3.3 Qualcomm Technologies AR Gaming Product and Solutions
2.3.4 Qualcomm Technologies AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Qualcomm Technologies Recent Developments and Future Plans
2.4 Augmented Pixels
2.4.1 Augmented Pixels Details
2.4.2 Augmented Pixels Major Business
2.4.3 Augmented Pixels AR Gaming Product and Solutions
2.4.4 Augmented Pixels AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Augmented Pixels Recent Developments and Future Plans
2.5 Aurasma
2.5.1 Aurasma Details
2.5.2 Aurasma Major Business
2.5.3 Aurasma AR Gaming Product and Solutions
2.5.4 Aurasma AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Aurasma Recent Developments and Future Plans
2.6 Blippar
2.6.1 Blippar Details
2.6.2 Blippar Major Business
2.6.3 Blippar AR Gaming Product and Solutions
2.6.4 Blippar AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Blippar Recent Developments and Future Plans
2.7 Total Immersion
2.7.1 Total Immersion Details
2.7.2 Total Immersion Major Business
2.7.3 Total Immersion AR Gaming Product and Solutions
2.7.4 Total Immersion AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Total Immersion Recent Developments and Future Plans
2.8 VividWorks
2.8.1 VividWorks Details
2.8.2 VividWorks Major Business
2.8.3 VividWorks AR Gaming Product and Solutions
2.8.4 VividWorks AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 VividWorks Recent Developments and Future Plans
2.9 Wikitude
2.9.1 Wikitude Details
2.9.2 Wikitude Major Business
2.9.3 Wikitude AR Gaming Product and Solutions
2.9.4 Wikitude AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Wikitude Recent Developments and Future Plans
2.10 Zappar
2.10.1 Zappar Details
2.10.2 Zappar Major Business
2.10.3 Zappar AR Gaming Product and Solutions
2.10.4 Zappar AR Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Zappar Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global AR Gaming Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 AR Gaming Players Market Share in 2021
3.2.2 Top 10 AR Gaming Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 AR Gaming Players Head Office, Products and Services Provided
3.4 AR Gaming Mergers & Acquisitions
3.5 AR Gaming New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global AR Gaming Revenue and Market Share by Type (2017-2022)
4.2 Global AR Gaming Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
5.1 Global AR Gaming Revenue Market Share by Application (2017-2022)
5.2 Global AR Gaming Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
6.1 North America AR Gaming Revenue by Type (2017-2028)
6.2 North America AR Gaming Revenue by Application (2017-2028)
6.3 North America AR Gaming Market Size by Country
6.3.1 North America AR Gaming Revenue by Country (2017-2028)
6.3.2 United States AR Gaming Market Size and Forecast (2017-2028)
6.3.3 Canada AR Gaming Market Size and Forecast (2017-2028)
6.3.4 Mexico AR Gaming Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
7.1 Europe AR Gaming Revenue by Type (2017-2028)
7.2 Europe AR Gaming Revenue by Application (2017-2028)
7.3 Europe AR Gaming Market Size by Country
7.3.1 Europe AR Gaming Revenue by Country (2017-2028)
7.3.2 Germany AR Gaming Market Size and Forecast (2017-2028)
7.3.3 France AR Gaming Market Size and Forecast (2017-2028)
7.3.4 United Kingdom AR Gaming Market Size and Forecast (2017-2028)
7.3.5 Russia AR Gaming Market Size and Forecast (2017-2028)
7.3.6 Italy AR Gaming Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific AR Gaming Revenue by Type (2017-2028)
8.2 Asia-Pacific AR Gaming Revenue by Application (2017-2028)
8.3 Asia-Pacific AR Gaming Market Size by Region
8.3.1 Asia-Pacific AR Gaming Revenue by Region (2017-2028)
8.3.2 China AR Gaming Market Size and Forecast (2017-2028)
8.3.3 Japan AR Gaming Market Size and Forecast (2017-2028)
8.3.4 South Korea AR Gaming Market Size and Forecast (2017-2028)
8.3.5 India AR Gaming Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia AR Gaming Market Size and Forecast (2017-2028)
8.3.7 Australia AR Gaming Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
9.1 South America AR Gaming Revenue by Type (2017-2028)
9.2 South America AR Gaming Revenue by Application (2017-2028)
9.3 South America AR Gaming Market Size by Country
9.3.1 South America AR Gaming Revenue by Country (2017-2028)
9.3.2 Brazil AR Gaming Market Size and Forecast (2017-2028)
9.3.3 Argentina AR Gaming Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa AR Gaming Revenue by Type (2017-2028)
10.2 Middle East & Africa AR Gaming Revenue by Application (2017-2028)
10.3 Middle East & Africa AR Gaming Market Size by Country
10.3.1 Middle East & Africa AR Gaming Revenue by Country (2017-2028)
10.3.2 Turkey AR Gaming Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia AR Gaming Market Size and Forecast (2017-2028)
10.3.4 UAE AR Gaming Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
Table 1. Global AR Gaming Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global AR Gaming Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market AR Gaming Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global AR Gaming Revenue (USD Million) by Region (2017-2022)
Table 5. Global AR Gaming Revenue Market Share by Region (2023-2028)
Table 6. Catchoom Corporate Information, Head Office, and Major Competitors
Table 7. Catchoom Major Business
Table 8. Catchoom AR Gaming Product and Solutions
Table 9. Catchoom AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Infinity Augmented Reality Corporate Information, Head Office, and Major Competitors
Table 11. Infinity Augmented Reality Major Business
Table 12. Infinity Augmented Reality AR Gaming Product and Solutions
Table 13. Infinity Augmented Reality AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Qualcomm Technologies Corporate Information, Head Office, and Major Competitors
Table 15. Qualcomm Technologies Major Business
Table 16. Qualcomm Technologies AR Gaming Product and Solutions
Table 17. Qualcomm Technologies AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Augmented Pixels Corporate Information, Head Office, and Major Competitors
Table 19. Augmented Pixels Major Business
Table 20. Augmented Pixels AR Gaming Product and Solutions
Table 21. Augmented Pixels AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Aurasma Corporate Information, Head Office, and Major Competitors
Table 23. Aurasma Major Business
Table 24. Aurasma AR Gaming Product and Solutions
Table 25. Aurasma AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Blippar Corporate Information, Head Office, and Major Competitors
Table 27. Blippar Major Business
Table 28. Blippar AR Gaming Product and Solutions
Table 29. Blippar AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Total Immersion Corporate Information, Head Office, and Major Competitors
Table 31. Total Immersion Major Business
Table 32. Total Immersion AR Gaming Product and Solutions
Table 33. Total Immersion AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. VividWorks Corporate Information, Head Office, and Major Competitors
Table 35. VividWorks Major Business
Table 36. VividWorks AR Gaming Product and Solutions
Table 37. VividWorks AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Wikitude Corporate Information, Head Office, and Major Competitors
Table 39. Wikitude Major Business
Table 40. Wikitude AR Gaming Product and Solutions
Table 41. Wikitude AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Zappar Corporate Information, Head Office, and Major Competitors
Table 43. Zappar Major Business
Table 44. Zappar AR Gaming Product and Solutions
Table 45. Zappar AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Global AR Gaming Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 47. Global AR Gaming Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 48. Breakdown of AR Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 49. AR Gaming Players Head Office, Products and Services Provided
Table 50. AR Gaming Mergers & Acquisitions in the Past Five Years
Table 51. AR Gaming New Entrants and Expansion Plans
Table 52. Global AR Gaming Revenue (USD Million) by Type (2017-2022)
Table 53. Global AR Gaming Revenue Share by Type (2017-2022)
Table 54. Global AR Gaming Revenue Forecast by Type (2023-2028)
Table 55. Global AR Gaming Revenue by Application (2017-2022)
Table 56. Global AR Gaming Revenue Forecast by Application (2023-2028)
Table 57. North America AR Gaming Revenue by Type (2017-2022) & (USD Million)
Table 58. North America AR Gaming Revenue by Type (2023-2028) & (USD Million)
Table 59. North America AR Gaming Revenue by Application (2017-2022) & (USD Million)
Table 60. North America AR Gaming Revenue by Application (2023-2028) & (USD Million)
Table 61. North America AR Gaming Revenue by Country (2017-2022) & (USD Million)
Table 62. North America AR Gaming Revenue by Country (2023-2028) & (USD Million)
Table 63. Europe AR Gaming Revenue by Type (2017-2022) & (USD Million)
Table 64. Europe AR Gaming Revenue by Type (2023-2028) & (USD Million)
Table 65. Europe AR Gaming Revenue by Application (2017-2022) & (USD Million)
Table 66. Europe AR Gaming Revenue by Application (2023-2028) & (USD Million)
Table 67. Europe AR Gaming Revenue by Country (2017-2022) & (USD Million)
Table 68. Europe AR Gaming Revenue by Country (2023-2028) & (USD Million)
Table 69. Asia-Pacific AR Gaming Revenue by Type (2017-2022) & (USD Million)
Table 70. Asia-Pacific AR Gaming Revenue by Type (2023-2028) & (USD Million)
Table 71. Asia-Pacific AR Gaming Revenue by Application (2017-2022) & (USD Million)
Table 72. Asia-Pacific AR Gaming Revenue by Application (2023-2028) & (USD Million)
Table 73. Asia-Pacific AR Gaming Revenue by Region (2017-2022) & (USD Million)
Table 74. Asia-Pacific AR Gaming Revenue by Region (2023-2028) & (USD Million)
Table 75. South America AR Gaming Revenue by Type (2017-2022) & (USD Million)
Table 76. South America AR Gaming Revenue by Type (2023-2028) & (USD Million)
Table 77. South America AR Gaming Revenue by Application (2017-2022) & (USD Million)
Table 78. South America AR Gaming Revenue by Application (2023-2028) & (USD Million)
Table 79. South America AR Gaming Revenue by Country (2017-2022) & (USD Million)
Table 80. South America AR Gaming Revenue by Country (2023-2028) & (USD Million)
Table 81. Middle East & Africa AR Gaming Revenue by Type (2017-2022) & (USD Million)
Table 82. Middle East & Africa AR Gaming Revenue by Type (2023-2028) & (USD Million)
Table 83. Middle East & Africa AR Gaming Revenue by Application (2017-2022) & (USD Million)
Table 84. Middle East & Africa AR Gaming Revenue by Application (2023-2028) & (USD Million)
Table 85. Middle East & Africa AR Gaming Revenue by Country (2017-2022) & (USD Million)
Table 86. Middle East & Africa AR Gaming Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. AR Gaming Picture
Figure 2. Global AR Gaming Revenue Market Share by Type in 2021
Figure 3. Mobile Devices
Figure 4. HMDs
Figure 5. Smart Glasses
Figure 6. AR Gaming Revenue Market Share by Application in 2021
Figure 7. Innovators Picture
Figure 8. Early Adopters Picture
Figure 9. Early Majority Picture
Figure 10. Global AR Gaming Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 11. Global AR Gaming Revenue and Forecast (2017-2028) & (USD Million)
Figure 12. Global AR Gaming Revenue Market Share by Region (2017-2028)
Figure 13. Global AR Gaming Revenue Market Share by Region in 2021
Figure 14. North America AR Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Europe AR Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Asia-Pacific AR Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. South America AR Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Middle East and Africa AR Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. AR Gaming Market Drivers
Figure 20. AR Gaming Market Restraints
Figure 21. AR Gaming Market Trends
Figure 22. Catchoom Recent Developments and Future Plans
Figure 23. Infinity Augmented Reality Recent Developments and Future Plans
Figure 24. Qualcomm Technologies Recent Developments and Future Plans
Figure 25. Augmented Pixels Recent Developments and Future Plans
Figure 26. Aurasma Recent Developments and Future Plans
Figure 27. Blippar Recent Developments and Future Plans
Figure 28. Total Immersion Recent Developments and Future Plans
Figure 29. VividWorks Recent Developments and Future Plans
Figure 30. Wikitude Recent Developments and Future Plans
Figure 31. Zappar Recent Developments and Future Plans
Figure 32. Global AR Gaming Revenue Share by Players in 2021
Figure 33. AR Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 34. Global Top 3 Players AR Gaming Revenue Market Share in 2021
Figure 35. Global Top 10 Players AR Gaming Revenue Market Share in 2021
Figure 36. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 37. Global AR Gaming Revenue Share by Type in 2021
Figure 38. Global AR Gaming Market Share Forecast by Type (2023-2028)
Figure 39. Global AR Gaming Revenue Share by Application in 2021
Figure 40. Global AR Gaming Market Share Forecast by Application (2023-2028)
Figure 41. North America AR Gaming Sales Market Share by Type (2017-2028)
Figure 42. North America AR Gaming Sales Market Share by Application (2017-2028)
Figure 43. North America AR Gaming Revenue Market Share by Country (2017-2028)
Figure 44. United States AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 45. Canada AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 46. Mexico AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 47. Europe AR Gaming Sales Market Share by Type (2017-2028)
Figure 48. Europe AR Gaming Sales Market Share by Application (2017-2028)
Figure 49. Europe AR Gaming Revenue Market Share by Country (2017-2028)
Figure 50. Germany AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. France AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. United Kingdom AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Russia AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Italy AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Asia-Pacific AR Gaming Sales Market Share by Type (2017-2028)
Figure 56. Asia-Pacific AR Gaming Sales Market Share by Application (2017-2028)
Figure 57. Asia-Pacific AR Gaming Revenue Market Share by Region (2017-2028)
Figure 58. China AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Japan AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. South Korea AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. India AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Southeast Asia AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Australia AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. South America AR Gaming Sales Market Share by Type (2017-2028)
Figure 65. South America AR Gaming Sales Market Share by Application (2017-2028)
Figure 66. South America AR Gaming Revenue Market Share by Country (2017-2028)
Figure 67. Brazil AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Argentina AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Middle East and Africa AR Gaming Sales Market Share by Type (2017-2028)
Figure 70. Middle East and Africa AR Gaming Sales Market Share by Application (2017-2028)
Figure 71. Middle East and Africa AR Gaming Revenue Market Share by Country (2017-2028)
Figure 72. Turkey AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Saudi Arabia AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. UAE AR Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Methodology
Figure 76. Research Process and Data Source